Large Undead (Half-Dragon), Neutral Evil
AC 18 (natural armor)    Initiative +3 (13)
HP 200 (20d10 + 50)
Speed 30 ft., Climb 30 ft., Fly 60 ft. (Cannot sustain its flight, but must land on solid ground at the end of each turn or fall. It can only glide, and can only move in a straight line as part of a move.)
Mod Save
STR 19 +4 +8
DEX 12 +1 +1
CON 17 +3 +7
Mod Save
INT 3 −4 −4
WIS 12 +1 +1
CHA 12 +1 +1
Skills Perception +2
Resistances Necrotic, Radiant; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Immunities Poison; Charmed, Exhaustion, Frightened, Poisoned
Senses Darkvision 60 ft.; Passive Perception 15
Languages understands Draconic but can’t speak
CR 9 (XP 5,000; PB +4)
Traits
Undead Fortitude. If damage reduces the drake to 0 hit points, it makes a Constitution saving throw with a DC equal to the damage taken, unless the damage is fire or from a critical hit. On a success, the drake drops to 1 hit point instead.
Tattered Wings. The drake’s rotting wings no longer allow true sustained flight. It has a flying speed, but it must end its movement on solid ground at the end of each turn or fall. It can glide up to 60 ft. in a straight line as part of a move.
Necrotic Aura. Any creature that starts its turn within 10 feet of the drake takes 5 (1d10) necrotic damage.
Actions

Multiattack. Each round, the undead drake makes one Bite attack and one claw attack.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 5) piercing damage.

Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.  A creature who is medium or smaller in size must make a Strength saving throw (DC14) or be knocked prone by the attack.

Necrotic Breath (Recharge 5–6). The drake exhales a 30-foot cone of rotting, necrotic energy. Each creature in that area must make a DC 13 Constitution saving throw, taking 28 (8d6) necrotic damage on a failed save, or half as much damage on a successful one. Undead in the area regain hit points equal to half the necrotic damage dealt.
Reactions

If a melee attack is attempted against it from behind, the drake can use its reaction to make an attack with its tail.

Tail. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.  A creature who is medium or smaller in size must make a Strength saving throw (DC16) or be knocked prone by the attack.

Legendary Actions
The drake can take 2 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The drake regains spent legendary actions at the start of its turn.
  • Claw Attack. The drake makes one claw attack.
  • Lurching Charge (Costs 2 Actions). The drake moves up to half its speed toward a creature it can see without provoking opportunity attacks. If it ends this movement within reach of a target, it can make one bite attack against that target.

Description

A guard drake is a reptilian creature created out of dragon scales by means of a bizarre and grisly ritual. When trained properly, a drake is obedient and territorial, which makes it an excellent watch beast that can follow simple commands.

Tiamat’s cult practices the ritual to create guard drakes, as do other groups that are skilled in arcana and associated with Dragons. The ritual requires a chromatic dragon’s aid; the dragon typically helps to reward its allies or worshipers with a valuable servant.

The ritual, which takes several days, requires 10 pounds of fresh dragon scales (donated by the dragon allied with the group), a large amount of fresh meat, and an iron cauldron. When the process is complete, a Small egg emerges from the cauldron and hatches within a few hours.

A newly hatched guard drake imprints upon the first creature that feeds it (usually the one planning to train it), establishing an aggressive but trusting bond with that individual. A guard drake is fully grown within two to three weeks and can be trained in the same length of time. It is the equivalent of a guard dog in terms of what it can be trained to do.

A guard drake resembles the type of dragon it was created from, but with a wingless, squat, muscular build. A drake can’t reproduce, nor can its scales be used to make other guard drakes.

Habitat: ArcticDesertForestMountainSwampUnderdarkUrban

PapaMike64

Comments

Posts Quoted:
Reply
Clear All Quotes