Keen Senses. The chimera has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell.
Limited Telepathy. The chimera can magically communicate simple ideas, emotions, and images telepathically with any creature within 100 feet of it that can understand a language.
Multiattack. The chimera makes two attacks.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 11 Constitution saving throw or become poisoned for 1 hour. If the saving throw fails by 5 or more, the target falls unconscious for the same duration, or until it takes damage or another creature uses an action to shake it awake.
Tail. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
Description
These little beasts are featuring various animalistic body parts, based on a pseudodragon body made bipedal.
Held together by thread and demonic energy, these abominations serve a master connected to an abyssal force.
Apart from many constructed undead, this one seems alive and intelligent, serving a powerful master, commonly carrying out messages.
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