Tiny Monstrosity, Neutral Good
Armor Class 17 (natural armor)
Hit Points 30 (6d6 + 3)
Speed 15 ft., Fly 60 ft.
STR
6 (-2)
DEX
15 (+2)
CON
13 (+1)
INT
10 (+0)
WIS
13 (+1)
CHA
8 (-1)
Skills Perception +3, Stealth +7
Damage Vulnerabilities Radiant
Damage Resistances Necrotic, Poison, Psychic
Condition Immunities Charmed
Senses Darkvision 60 ft., Passive Perception 13
Languages Understands Infernal and one language their creator speaks
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Keen Senses. The chimera has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell.

Limited Telepathy. The chimera can magically communicate simple ideas, emotions, and images telepathically with any creature within 100 feet of it that can understand a language.

Actions

Multiattack. The chimera makes two attacks.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 11 Constitution saving throw or become poisoned for 1 hour. If the saving throw fails by 5 or more, the target falls unconscious for the same duration, or until it takes damage or another creature uses an action to shake it awake.

Tail. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Description

These little beasts are featuring various animalistic body parts, based on a pseudodragon body made bipedal.

Held together by thread and demonic energy, these abominations serve a master connected to an abyssal force.

Apart from many constructed undead, this one seems alive and intelligent, serving a powerful master, commonly carrying out messages.

 

Habitat: CoastalDesertForestHillMountainUrban

Janna_42

Comments

Posts Quoted:
Reply
Clear All Quotes