AC
13
(14 vs Special)
Initiative
+2 (12)
HP
20
(2d6)
Speed
40 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 9 | −1 | −1 |
| DEX | 13 | +1 | +1 |
| CON | 11 | +0 | +0 |
| Mod | Save | ||
|---|---|---|---|
| INT | 2 | −4 | −4 |
| WIS | 10 | +0 | +0 |
| CHA | 5 | −3 | −3 |
Skills
Perception +2
Vulnerabilities
Force
Resistances
Necrotic
Immunities
Psychic
Senses
Darkvision 60 ft.; Passive Perception 12
Languages
None
CR
0 (XP 10; PB +2)
Traits
Actions
Bite. Melee Attack Roll: +5, reach 5 feet. Hit: 5 (1d4 + 3) Piercing damage.
Crunch. Melee Attack Roll: +5 to hit, reach 5 ft, one target. (1d8 + 3) Piercing damage. For the next minute, armor class is decreased by -1
Take Down. Physical Weapon Attack: +5 to hit, reach 5 ft, one target. (1d10 + 3), half damage to Raticate
Quick Attack. Physical Weapon Attack: +5 to hit, reach 5 ft, one target. 5 (1d6 + 1) bludgeoning damage. This attack ignores Initiative and goes first in combat, unless a creature with higher initiative also uses this move.