Medium or Small Beast, Neutral
AC 13 (14 vs Special)    Initiative +2 (12)
HP 20 (2d6)
Speed 40 ft.
Mod Save
STR 9 −1 −1
DEX 13 +1 +1
CON 11 +0 +0
Mod Save
INT 2 −4 −4
WIS 10 +0 +0
CHA 5 −3 −3
Skills Perception +2
Vulnerabilities Force
Resistances Necrotic
Immunities Psychic
Senses Darkvision 60 ft.; Passive Perception 12
Languages None
CR 0 (XP 10; PB +2)
Traits

 

 

Actions

Bite. Melee Attack Roll: +5, reach 5 feet. Hit: 5 (1d4 + 3) Piercing damage.

Crunch. Melee Attack Roll: +5 to hit, reach 5 ft, one target. (1d8 + 3) Piercing damage. For the next minute, armor class is decreased by -1

Take Down. Physical Weapon Attack: +5 to hit, reach 5 ft, one target. (1d10 + 3), half damage to Raticate 

Quick Attack. Physical Weapon Attack: +5 to hit, reach 5 ft, one target. 5 (1d6 + 1) bludgeoning damage. This attack ignores Initiative and goes first in combat, unless a creature with higher initiative also uses this move.

NoctisLilium