Amphibious. The croake can breath air and water.
Natural Swamp Camouflage. The croak has a natural hiding ability in swampy terrain. Its stealth rolls are made with a plus 5 bonus. 1d20 plus 5. A creature must succeed on a DC 13 Wisdom Perception check to spot it.
Sharp Hook. Melee Weapon Attack. Range. 5ft, 1 creature. Plus 3 to hit. Damage. 1d12 piercing damage.
Tongue, Catch Bash. Melee Weapon Attack. Once per turn, two per group. Range 20ft, one creature. Plus 3 to hit. Damage 1d12 plus 2 bludgeoning damage, the target is grappled, escape DC Dexterity 11, and pulled within 5 ft of the croak. Until this grapple ends, the croak can't use its catching bash on another target.
Legs, Attacking Jump Ability, once per turn, two per group. Range. Self. Effect. The croak jumps 15ft to another unoccupied space. This movement uses it's turn speed. It's next melee attack this turn deals an extra 1d6 weapon damage.
Reaction Name. Enter the description for your action.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Small froglike humanoids that dwell in swamps. They wield sharp, metal spears. They have slimy skin and can jump high. Medium size.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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