Medium Construct, Typically Lawful Neutral
AC 19 Chronal Plating    Initiative +8 (18)
HP 198 (19d10 + 57)
Speed 30 ft., Fly 30 ft. hover
Mod Save
STR 16 +3 +3
DEX 18 +4 +4
CON 18 +4 +8
Mod Save
INT 20 +5 +9
WIS 17 +3 +7
CHA 16 +3 +3
Skills Arcana +13, History +13, Insight +7, Investigation +9
Resistances Force, Psychic, Radiant
Immunities Poison; Charmed, Frightened, Poisoned
Senses Truesight 120 ft.; Passive Perception 21
Languages Draconic, Modron, Telepathy 120 ft.
CR 12 (XP 8,400; PB +4)
Traits

Perfected Cognition. Unlike lesser Modrons, the Chronarch Rectifier possesses independent thought granted directly by Calystryx. It may willingly disobey standard Modron hierarchy if doing so serves the greater perfection of the timeline.


Temporal Awareness. The Rectifier cannot be surprised and adds +4 to initiative rolls. Once per round, when a creature within 60 feet rerolls a die or gains advantage/disadvantage, the Rectifier instantly becomes aware of it.


Immutable Geometry. Hostile creatures beginning their turn within 15 feet of the Rectifier must succeed on a DC 17 Wisdom saving throw or have their speed reduced by 10 feet until the start of their next turn as reality subtly “stabilizes” around them.

Actions

Multiattack. The Rectifier makes two Chronal Lance attacks.

Chronal Lance. Melee or Ranged Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 27 (5d8 + 5) force damage, and 9 (2d8) psychic damage

Rewritten Outcome (Recharge 5–6). The Rectifier targets one creature it can see within 60 feet and attempts to impose a corrected version of that creature’s history.

The target must make a DC 17 Intelligence saving throw.

On a failure:

  • the creature takes 36 (8d8) psychic damage
  • becomes [Tooltip Not Found] (as the spell) for 1 minute
  • and temporarily experiences a rewritten life path

While affected, the creature believes:

  • former allies are strangers
  • loyalties have shifted
  • or pivotal memories occurred differently

At the end of each of its turns, the creature may repeat the save.

If the creature fails three saves before succeeding:

  • one proficiency chosen by the DM is suppressed for 24 hours
  • and the creature gains one permanent unsettling memory from an alternate life

Examples:

  • remembering serving Calystryx
  • remembering a family that never existed
  • remembering killing someone they never met

Creatures descended from protected Phoenix Guard bloodlines make this save with advantage.

Spellcasting. The Chronarch Rectifier is a 14th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks).

At Will

3/Day Each

1/Day Each

Bonus Actions

Geometric Translation. The Rectifier teleports up to 30 feet to an unoccupied space it can see, leaving behind floating mirrored sigils until the start of its next turn.

Creatures moving through those sigils treat the area as difficult terrain.

Reactions

Corrective Interference. When a creature within 60 feet succeeds on an attack roll, ability check, or saving throw, the Rectifier may force the creature to reroll the die.

The Rectifier may use this reaction 3 times per day.

 

Description

Chronarch Rectifiers are among the first truly independent creations of Calystryx — elevated Modron intelligences entrusted with the correction of imperfect histories and unstable individuals.

Their bodies resemble elongated humanoid Modrons forged from mirrored silver and black geometric stone, their faces smooth and featureless save for a single floating crystalline eye radiating shifting lines of temporal light.

Unlike ordinary Modrons, Rectifiers:

  • speak with emotionless individuality
  • make strategic decisions independently
  • and view mortal lives as equations requiring refinement

They do not believe themselves evil.

Only necessary.


Modrons

Constructed on the plane of Mechanus, modrons are partially mechanical beings that belong to a strict hierarchy. Each modron dutifully obeys commands from the rank directly above it and in turn acts as the superior to the rank directly below it, passing down commands from paragons of law to the lowliest monodrone. While most modrons are the lower-ranked base modrons—monodrones, duodrones, tridrones, quadrones, and pentadrones—the upper-tier hierarch modrons hold leadership positions, maintaining order in Mechanus and the realms beyond. For more information on modrons, see the Monster Manual.

Teklys

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