Tiny Beast, Neutral
AC 14    Initiative +1 (11)
HP 12 (2d6)
Speed 30 ft.
Mod Save
STR 10 +0 +0
DEX 12 +1 +1
CON 14 +2 +4
Mod Save
INT 5 −3 −3
WIS 12 +1 +1
CHA 10 +0 +0
Senses Passive Perception 13
Languages None
CR 1/2 (XP 100; PB +2)
Traits

Trait Name. Bonded Hatchling. The turtle magically bonds to one creature it always knows the direction of it bonded companion within 1 mile

Tiny Guardian. While within 10 feet of the Tavon its bonded creature gains +1 AC

Protective Curl. Tavon can retracts into his shell gaining resistance to all damage until the start of its next turn

Spellcasting. The [monster name] is a #-level spellcaster. Its spellcasting ability is [ability score] (spell save DC #, +# to hit with spell attacks). The [monster name] has following [class name] spells prepared:
Cantrips (at will): [spell name], [spell name]
1st level (# slots): [spell name], [spell name]

Actions

Action Name. Shell snap mele attack +3 to hit. hit: 1d4+1 piercing damage 

Action Melee Attack. Melee Weapon Attack: +# to hit, reach # ft., # target. Hit: # (#d# + #) [damage type] damage.

Action Ranged Attack. Ranged Weapon Attack: +# to hit, range #/# ft., # target. Hit: # (#d# + #) [damage type] damage.

Bonus Actions

Bonus Action Name. Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Nightwolf4095

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