Medium Aberration (Elf), Neutral
AC 18    Initiative +14 (24)
HP 445 (50d8 + 120)
Speed 50 ft., Fly 50 ft. (Hover)
Mod Save
STR 17 +3 +10
DEX 25 +7 +7
CON 21 +5 +5
Mod Save
INT 7 −2 +5
WIS 17 +3 +10
CHA 21 +5 +5
Skills Perception +9, Stealth +14
Resistances Force, Necrotic, Psychic, Radiant
Immunities Bludgeoning, Piercing, and Slashing that is Nonmagical; Blinded, Charmed, Deafened, Exhaustion, Poisoned
Senses Blindsight 120 feet; Passive Perception 19
Languages Deep Speech, Undercommon
CR 21 (XP 33,000; PB +7)
Traits

Light Speed. Each of her turns Centara can make up to three action. Additionally she can make one reaction each turn, insead of each round.

Regeneration. At the start of Centara's turn she regains 20 hit points if they have at least 1 hit point.

Actions

Light Speed Blade. Centera Teleports 60 feet to a unoccupied space she can see and if possible makes the following attack against one target with in range. Melee attack roll: +14, reach 10 feet. Hit: 21 (2d12+8) Force damage plus 9 (2d8) Radiant damage.

Gravity Grip. Ranged attack roll: +14, range 120 feet. Hit: 13 (2d12) Force damage and the target is teleported to a point with 30 feet of Centara and until the start of Centara's next tun they have the Restrained Condition. While restrained in this way the target can be suspended mid air.

Orbital Darts. Centara creates two darts of Gravity Energy that fly towards two points with 120 feet and explode into 5 foot sphere around the points. Each creature with in a sphere takes 14 (4d4+4) Force damage.

Coronal Beam. Dexterity Saving Throw: DC 20, each creature in a 100 foot-long 5 foot -wide Line. Failure: 32 (7d8) Radiant damage and the creature has the blinded condition and starts burning. Success: Half damage only. Failure or success: Each object that is not being worn or carried starts burning.

Singularity Wound. Strength saving throw: DC 20, each creature in a 20 foot emanation around a point with ín 120 feet of a point centara can see. Failure: 26 (4d12) Force damage and the creature is pulled as close to the point as possible. Success: Half damage only. Failure or Success: For the next minute or until this action is used again the area becomes difficult terrain and lightly obscure and if a creature starts its turn in this area they must repeated the saving throw.

Collapsing Step. Strength Saving Throw: DC 20, each creature with in 15 feet of Centara. Failure: 26 (4d12) Force damage and the target is pulled as close as possible towards Centara. Success: Half damage Only. Failure or Success: Centara Teleports to a unoccupied space with in 300 feet.

Falling Star (Recharged 5-6, Cost three Action). Constitution Saving throw: DC 20, each creature with in a sphere that is between 10 feet to up to 90 feet wide on a point with 120 feet from Centara. Failure: 22 (4d10) Radiant damage plus 150 Radiant damage spread evenly among each creature in the sphere. Success: Half damage only.

Bonus Actions

Last Wardance (1x Day). Centara can only use this action if she is below half her maximum hit points. Centara gains 10 temporary hit points and becomes cursed for the next minute. While cursed in this way her AC increases by 5, she gains resistance against Blougening, Piercing and Slashing damage and she can take up to five action  each tun instead of three. After the curse ends Centera takes 100 necrotic damage and 2 points of exhaustion.

Reactions

Light Speed Counter. Trigger: Centera takes damage from a attack or spell from a target creature with in 60 feet. Responds: Centera uses Light Speed Blade to teleported 60 feet and to make a attack with it against the target.

Cortes Parry. Trigger: Centara is hit by a attack roll. Response: She adds 7 to her AC against that attack, possibly causing it to miss.

Monster Tags: abberation

Habitat: Any

Treasure:  Any

Uekaranoshi

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