Spellcasting. The Goblin is a 3rd-level spellcaster. Its spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). It has the following sorcerer spells prepared:
Cantrips (at will): fire bolt, mage hand, dancing lights, poison spray
1st level (4 slots): fog cloud, ray of sickness, expeditious retreat
2nd level (2 slots): web
Sorcery Points. The Shaman has 3 sorcery points. It can spend 1 or more sorcery points as a bonus action to gain one of the following benefits:
Heightened Spell: When it casts a spell that forces a creature to make a saving throw to resist the spell’s effects, the Shaman can spend 3 sorcery points to give one target of the spell disadvantage on its first saving throw against the spell.
Subtle Spell: When the Shaman casts a spell, it can spend 1 sorcery point to cast the spell without any somatic or verbal components.
Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.
Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
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