Small Humanoid (Goblinoid), Lawful Evil
Armor Class 13 (Leather armor)
Hit Points 27 (5d6 + 10)
Speed 30 ft.
STR
10 (+0)
DEX
14 (+2)
CON
12 (+1)
INT
8 (-1)
WIS
9 (-1)
CHA
14 (+2)
Skills Arcana +2, Medicine +1
Senses Darkvision 60 ft., Passive Perception 9
Languages Common, Goblin
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Spellcasting. The Goblin is a 3rd-level spellcaster. Its spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). It has the following sorcerer spells prepared:

Cantrips (at will): fire bolt, mage hand, dancing lights, poison spray

1st level (4 slots): fog cloud, ray of sickness, expeditious retreat

2nd level (2 slots): web

Sorcery Points. The Shaman has 3 sorcery points. It can spend 1 or more sorcery points as a bonus action to gain one of the following benefits:

Heightened Spell: When it casts a spell that forces a creature to make a saving throw to resist the spell’s effects, the Shaman can spend 3 sorcery points to give one target of the spell disadvantage on its first saving throw against the spell.

Subtle Spell: When the Shaman casts a spell, it can spend 1 sorcery point to cast the spell without any somatic or verbal components.

Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

 

Actions

Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Monster Tags: Goblinoid

Habitat: ForestHillMountainUrban

SatiricLoki

Comments

Posts Quoted:
Reply
Clear All Quotes