Keen Hearing and Smell. The Sharkosom has advantage on Wisdom (Perception) checks that rely on hearing or smell, WHEN under water only.
Amphibious. The Sharkosom can breathe air and water.
venomous. The Sharkosom's skin is coated in a mild poison, it is not enough to poison someone from touch, however contact to the skin or eyes is ill-advised as it acts as an irritant. consuming it causes a DC14 con saving though or the consumer will take 3d6 poison damage.
Aquatic light. When under water in darkness the light emitting from the top of the Sharkosom's head begins to glow brighter, emitting 30ft of bright light and 30ft of dim light. as soon as they are dry the glowing effect stops.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6+3) piercing damage.
Photophores Flash. As an action an adult Sharkosom cam cause the photophores to glow brightly, creatures with vision within 30ft of the Sharkosom need to roll and 14 constitution saving throw, or have disadvantage on their next attack roll.
Description
Sharkosoms are impressive pets prized by fey for their loyalty and keen senses. Sharkosoms can be trained to guid people through the darkest waters, and search and fetch things lost in deep waters.
Previous Versions
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5/16/2026 3:10:13 PM
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14
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1
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1a
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Coming Soon
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