Small Monstrosity
AC 14 Natural armour    Initiative +4 (14)
HP 35 (4d8)
Speed 15 ft., Walk 35 ft.
Mod Save
STR 14 +2 +2
DEX 17 +3 +3
CON 18 +4 +4
Mod Save
INT 9 −1 −1
WIS 10 +0 +0
CHA 7 −2 −2
Senses Tremorsense 60ft; Passive Perception 14
Languages None
CR 2 (XP 450; PB +2)
Traits

Durable Shell. The crab has advantage on saving throws against being knocked prone.

Actions

Multiattack. The Coconut Crab makes two Claw attacks.

Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (Attack: 1d8+5) bludgeoning damage. 

Strike! The crab rolls straight into one creature and the target must succeed a dc 15 dex save or be knocked back 10 feet and take 1d6 bludgeoning damage . On a nat 1 the target is instead knocked prone and takes the damage.

Pinch. The crab pinches a target and does a 1d6 slashing damage and the target must succeed a dc 12 strength save or be grappled until they save.

Bonus Actions

Camouflage. the coconut crab will find a bunch of coconuts to hide amongst OR it will burrow itself in the sand using half of its movement and move the other half without provoking an opportunity attack.

Roll off. The crab rolls into a ball and rolls off 20ft in any direction and while it's rolling it has a +2 to its AC

Reactions

Opportunity attack. if a creature leaves the coconut crab's melee range, the crab can take an opportunity attack.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A little crab that looks like any normal coconut you'd find at the beach, just maybe don't try eating it...

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: monstrosity

Straystarxs

Comments

Posts Quoted:
Reply
Clear All Quotes