Medium Beast, Unaligned
Armor Class 17 Natural armour
Hit Points 16 (3d8)
Speed 20 ft.
STR
14 (+2)
DEX
15 (+2)
CON
12 (+1)
INT
3 (-4)
WIS
10 (+0)
CHA
6 (-2)
Senses Blindsight 30 ft., Darkvision 60 ft., Passive Perception 13
Languages --
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Water Breathing. The Ammonite can stay perpetually underwater, but cannot breathe on land.

Inky Escape. The Ammonite can use the Disengage action as a reaction.

Actions

Ink Cloud. (Recharge 5-6) The Ammonite releases an ink cloud. It causes a 10-foot cube around it to be heavily obscured for 10 rounds and causes any creatures caught within said cube that were not already in battle to attack the Ammonite's opponent(s).

Tentacles. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 7 (2d8 + 3) slashing damage. 

Description

The second in my ARK-ripped monster series, native to oceans all over Toril. From the ARK Wiki, the dossier: 

Usually found in the deepest parts of the water around the island, Amonitina multiamicus has a strange relationship with the other creatures of the deep. It must do something beneficial for them since every nearby sea creature defends Ammonitina when it is attacked. What this distinct symbiosis is based on, alas, I have not yet discovered.

Ammonitina has also made its way into the deeper parts of many underwater caves. Even within these caves, the creature will draw attention if assaulted, making harvesting its resource-rich shell a tricky proposition, depending on what other dangers may be lurking nearby.

Domesticated:

Like many of the untameable ocean dwellers, Ammonitina still has enough utility to be a valuable hunting target. If a tribe is willing to risk the wrath of nearby would-be protectors, Ammonitina bile can be harvested from the innards of its corpse. This bile can then be worked over with other chemicals to produce powerful concoctions, the most notable being a mixture that causes creatures to become enraged and attack the source of the scent.

GermanGamer7

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