Anchor Tail. This dragon has advantage on any saving throw that move's the dragon, knock them prone and against grapple attempts.
Swerling Breath (recharge 5-6). Dexterity Saving Throw: DC 21, each creature in a 10 feet wide and 250 feet long line. Failure: 93 (26d6+15) fire damage and half damage on a successful save. This attack will Ignore any fire resistance. This attack can also be used to bore through terrain of all kinds.
MultiAttack. This creature makes two Talon attacks and two Tail Club per turn.
Talon. Melee Weapon Attack: +10 to hit, reach 20 ft., 1 target. Hit: 22 (3d12 + 4) Slashing damage.
Tail Club. Melee Weapon Attack: +12 to hit, reach 40 ft., 1 target. Hit: 38 (5d12 + 8) Bludgeoning damage.
Legendary Action Uses: 3. Immediately after another creature's turn , the dragon can expend a use to take one of the following actions. The dragon regains all expended uses at the start of each its turns.
Paralyzing Gaze. The dragon can force a creature it see's to make a DC 19 wisdom saving throw. Failure: the target is stunned until the dragon's next turn.
Pounce. The dragon moves up to half its Speed, and it makes one Talon attack.
Description
In the heart of the Dunesea churns a never-ending sandstorm. It is colossal and deep, never charted, never crossed. This is where the Crowned Sun scourge soars. These lordy dragons seem bound to an honor code of sorts. When engaging with either Slayers or their own kind, they will land and bow their heads before engaging. The Slayer who reciprocates is treated to a fair fight, but he who doesn't is melted, stomped, or thrown deep into the storm, never to return.
Lair and Lair Actions
Gravid females will choose an oasis outside of the storm to lay her egg. After burying all other nearby water sources, she guards the oasis-nest with a fervor, perched above on a rocky outcrop. Once the hatchling can fly, they depart back into the wall of dust and sand.
Previous Versions
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5/17/2026 4:28:49 AM
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Coming Soon
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