Medium Dragon, Unaligned
Armor Class 14 (natural armor)
Hit Points 30 (3d12 + 2)
Speed 20 ft., Fly 80 ft.
STR
16 (+3)
DEX
14 (+2)
CON
12 (+1)
INT
8 (-1)
WIS
14 (+2)
CHA
12 (+1)
Saving Throws STR +5, WIS +4
Skills Intimidation +4, Perception +4, Stealth +4
Senses Darkvision 60 ft., Passive Perception 14
Languages Draconic It understands Draconic and can telepathically speak to it's blood hunter in Draconic
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Every level this creature grows with the blood hunter and gains 1d12+2 hit points per level.


Baby Wyvern. Starting at level 3, the blood hunter is able to hatch a dragon egg by spilling magically infused blood over the egg. At this age, the wyvern is considered tiny.


 Juvenile Wyvern. By 5th level, the wyvern has grown to be a small size.


 Young Adult Wyvern. By 10th level, the wyvern has grown to medium size. A single small creature is able to ride it.


 Adult Wyvern. By 15th level, the wyvern has grown to a large size. Two medium creatures can ride it.

Actions

Baby

Bite. Melee Weapon Attack: +5 to hit, reach 0 ft., one creature. 1d6 + 4 piercing damage.


 

Juvenile 

Multiattack. The wyvern makes two attacks: one with its bite and one with its claws. 

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. 2d6 + 4 piercing damage.

Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. 2d8 + 4 slashing damage.


 Young Adult

Multiattack. The wyvern makes two attacks: one with its bite and one with its claws. 

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. 4d6 + 4 piercing damage.

Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. 4d8 + 4 slashing damage.

Blood Suck. Melee Weapon Attack: +5 to hit, reach 0 ft., one creature. 3d6 + 4 piercing damage. The target must make a DC 15 Constitution saving throw, taking 4d6 necrotic damage on a failed save, or half as much damage on a successful one. The Wyvern heals half of all damage taken from this attack. The creature is considered grappled.


 Adult

Multiattack. The wyvern makes three attacks: one with its bite and one with its claws. 

Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. 6d6 + 4 piercing damage.

Claws. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. 6d8 + 4 slashing damage.

Blood Suck. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. 4d6 + 4 piercing damage. The target must make a DC 15 Constitution saving throw, taking 4d6 necrotic damage on a failed save, or half as much damage on a successful one. The Wyvern heals half of all damage taken from this attack. The creature is considered grappled.

Reactions

 

Legendary Actions

 

Description

Cousins to the great dragons, wyverns have two scaly legs, leathery wings, and a sinewy tail topped with a poison stinger that can kill a creature in seconds.

Lair and Lair Actions

 

Habitat: Urban

LeucosiaFlint

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