Spellcasting. The Aelita is a 15-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 21, +13 to hit with spell attacks). Aelita has the following spells prepared:
At Will: Druidcraft, Pass without a trace
4/day: Longstrider, Fireball (Level 7)
1/day: Disentagrate
Fiendabow. Ranged Weapon Attack: +13 to hit, reach 180/360 ft., 1 target. Hit: 3D8 + 5 piercing and a ball of fire follows dealing 8D6 Fire damage
Primal Heat. Melee Weapon Attack: +16 to hit, 1 target. Aelita's hands change into the huge claw filled hands of the demon Balor striking with power and heat. 9D4 Slashing damage and 8D6 Fire damage.
Hunter's Fury. Can cast Huntersmark on a target as a bonus action. If there is already an active Huntersmark, it stays active. Huntersmark does not require concentration.
Vitality of the Wild. After taking damage, Aelita can roll a total amount of hit die equal to 1/4 of the damage taken. No more than twenty hit die at a time
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Enter a general description for your monster here.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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