Medium Humanoid (Half-Dragon), Chaotic Evil
AC 16 Mythril Cloak    Initiative +5 (15)
HP 150 (2d10 + 1)
Speed 40 ft., Fly 40 ft.
Mod Save
STR 14 +2 +2
DEX 16 +3 +14
CON 14 +2 +2
Mod Save
INT 17 +3 +3
WIS 15 +2 +2
CHA 18 +4 +12
Skills Persuasion +5
Vulnerabilities Radiant
Resistances Acid, Fire, Lightning, Psychic
Immunities Necrotic; Charmed, Exhaustion, Frightened, Poisoned
Senses Darkvision 100; Passive Perception 15
Languages Common, Common Sign Language, Draconic, Elvish, Telepathy
CR 26 (XP 90,000; PB +8)
Traits

Draconic Presence Zyranth gets advantage on all checks against Kolbolds, Half-Dragons, Dragonborns, Dragons, or anyone who worships Tiamat 

Spellcasting Zyranth is a 10th-level spellcaster. Their spellcasting ability is Charisma (spell save DC 16, +2 to hit with spell attacks). Zyranth has following spells prepared:
Cantrips (at will): Green Flame Blade, Vicious Mockery, Fire Bolt
1st level (5 slots): Chromatic Orb, Chaos Bolt, Fireball, Find Familiar, Breath Weapon

Actions

Flirt Zyranth choses a target within 15 ft, they make a DC 16 wisdom saving throw, if they fail, they are Charmed.

Multiattack Zyranth makes two attacks with their katana.

Darjavva Katana +5 to hit, reach 5 ft., 1 target. On hit, they deal 1d12 + 2 slashing damage. Twice per day, they can channel their dark Draconic sorcery through their katana and deal and extra 1d8 lightning, 1d8 fire, and 1d8 acid damage.

Draconic Chaos Blast +2 to hit, range 100 ft., 1 target. 1d4 Acid damage, 1d4 Lightning damage, 1d4 Fire damage on hit.

Bonus Actions

Draconic Restoration As a bonus action, Zyranth can regain 1d12 HP twice per short rest.

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Reactions

Draconic Parry Enter As a reaction, Zyranth can make a Dexterity saving throw to parry any attack from a sword, and slash them with their own sword for 1d6 slashing damage twice per short rest.

Legendary Actions

Draconic Smite (Costs 2 Actions).  Zyranth calls on Tiamat for a powerful smite on one target, as long as they have line of sight, the smite deals 1d8 fire, 1d8 cold, 1d8 lightning, 1d8 poison, and 1d8 acid damage. It hits automatically. The target must make a DC18 DEX saving throw, and take half damage (rounded up) on a success.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

The femboy God of Chaos, Powerlust, and Draconic Influence. They are the protege of Tiamat, residing in her cursed palace. They command the Killer Rabbit of Cabbaernog as their familiar. They are often doing chores for Tiamat, and is willing to grant power on exchange for selling your soul to Tiamat. They have a dragon form who's breath weapon is Electric Acidic Fire.

Use this for either a dragon-centered campaign or to just screw with your players, the choice is yours.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Planar (Nine Hells)Urban

Treasure:  Relics

IlikeDragons26

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