| Mod | Save | ||
|---|---|---|---|
| STR | 22 | +6 | +6 |
| DEX | 10 | +0 | +0 |
| CON | 20 | +5 | +9 |
| Mod | Save | ||
|---|---|---|---|
| INT | 8 | −1 | −1 |
| WIS | 12 | +1 | +5 |
| CHA | 18 | +4 | +8 |
- holy Baking: During a short rest, he can bake special, divine baked goods.
- Healing Carbs: Up to 4 companions can eat his holy bread to regain an extra 1d8 hit points.
- Divine Snacks: He can create "special treats" (loaves or rolls) equal to his proficiency bonus.
- Temp HP Boost: Anyone who eats a treat as a bonus action gains temporary hit points, literally powered by the Bread God.
Spellcasting. The bread god is a 9th-level spellcaster. Its spellcasting ability is 14. The bread god has the following wizard spells prepared:
Cantrips (at will):Yeast Infection (Infestation) The Flavor: You conjure a swarm of aggressive, rapidly multiplying yeast spores and dough mites that instantly cover the target. The Effect: The target must make a Constitution saving throw. On a failure, they take 1d6 poison damage and are forced to move 5 feet in a random direction as they frantically try to scrape the rising dough off their body.
Gluten Shield (Blade Ward) The Flavor: You trace a holy loaf pattern in the air, instantly coating your skin or armor in a thick, doughy crust of hardened gluten. The Effect: Until the end of your next turn, you gain resistance to bludgeoning, piercing, and slashing damage. The dense, spongy dough literally absorbs the impact of incoming physical attacks.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
- A Giant floating loaf of bread acting as the main body.
- Massive, muscular anime arms and legs bursting out of the sides of the loaf.
- An aggressive, anime-styled angry face stamped onto the crust.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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