AC
12
Initiative
+2 (12)
HP
27
(5d8 + 5)
Speed
40 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 6 | −2 | −2 |
| DEX | 14 | +2 | +2 |
| CON | 13 | +1 | +1 |
| Mod | Save | ||
|---|---|---|---|
| INT | 6 | −2 | −2 |
| WIS | 10 | +0 | +0 |
| CHA | 8 | −1 | −1 |
Skills
Stealth +6
Resistances
Acid, Cold, Fire, Lightning, Thunder
Immunities
Necrotic, Poison; Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious
Senses
Darkvision 60 ft.; Passive Perception 10
Languages
None
CR
1 (XP 200; PB +2)
Traits
Amorphous. The shadow can move through a space as narrow as 1 inch without expending extra movement to do so.
Summoned Soul. The shadow is linked to the initiate who summoned it. If the shadow's summoner takes any damage it is absorbed by the shadow until it is destroyed.
Actions
Draining Swipe. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Necrotic damage, and the target’s Strength score decreases by 1d4. The target dies if this reduces that score to 0. If a Humanoid is slain by this attack, a Shadow rises from the corpse 1d4 hours later.
Shadow Bolt. Ranged Attack Roll: +4, range 60 ft. Hit: 2 (1d4) Necrotic damage.
Comments