| Mod | Save | ||
|---|---|---|---|
| STR | 14 | +2 | +2 |
| DEX | 14 | +2 | +2 |
| CON | 14 | +2 | +2 |
| Mod | Save | ||
|---|---|---|---|
| INT | 5 | −3 | −3 |
| WIS | 10 | +0 | +0 |
| CHA | 8 | −1 | −1 |
Freeze. If the elemental takes Cold or Fire damage, its Speed decreases by 10 feet until the end of its next turn.
Water Form. The elemental can enter an enemy’s space and stop there. It can move through a space as narrow as 1 inch without expending extra movement to do so.
Multiattack. The elemental makes two Slam attacks.
Slam. Melee Attack Roll: +3, reach 5 ft. Hit: 13 (1d8 + 2) Bludgeoning damage.
Intoxicating Burst. Ranged Attack Roll. This attack has 30 feet of reach, and a +3 to hit. On a hit, this attack deals 1d6 Cold and 1d6 Poison damage, and the target must pass a DC 13 CON save, or suffer a -1 to their Wisdom and Intelligence scores. If either Wisdom or Intelligence are reduced to 0, the target becomes unconscious for at least 12 hours.
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