Large Elemental, Neutral
AC 14    Initiative +2 (12)
HP 70 (12d10 + 48)
Speed 30 ft., Swim 90 ft.
Mod Save
STR 14 +2 +2
DEX 14 +2 +2
CON 14 +2 +2
Mod Save
INT 5 −3 −3
WIS 10 +0 +0
CHA 8 −1 −1
Resistances Acid
Senses Darkvision 60 ft.; Passive Perception 10
Languages Primordial (Aquan)
CR 5 (XP 1,800; PB +3)
Traits

Freeze. If the elemental takes Cold or Fire damage, its Speed decreases by 10 feet until the end of its next turn.

Water Form. The elemental can enter an enemy’s space and stop there. It can move through a space as narrow as 1 inch without expending extra movement to do so.

Actions

Multiattack. The elemental makes two Slam attacks.

Slam. Melee Attack Roll: +3, reach 5 ft. Hit: 13 (1d8 + 2) Bludgeoning damage. 

Intoxicating Burst. Ranged Attack Roll. This attack has 30 feet of reach, and a +3 to hit. On a hit, this attack deals 1d6 Cold and 1d6 Poison damage, and the target must pass a DC 13 CON save, or suffer a -1 to their Wisdom and Intelligence scores. If either Wisdom or Intelligence are reduced to 0, the target becomes unconscious for at least 12 hours.

Habitat: CoastalPlanar (Elemental Plane of Water)SwampUnderwater

Ian2005

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