Keen Smell. The Acid Viper has advantage on Wisdom (Perception) checks that rely on smell.
Stealthy Predator. The Acid Viper can take the Hide action as a bonus action on each of its turns. It may attempt to Hide even when only in dim light or when lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.
Bite. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 10 (1d4 + 8) piercing damage, and the target must make a DC 17 Constitution saving throw, taking 19 (6d6) acid damage on a failed save, or half as much damage on a successful one.
Spit acid. Ranged Weapon Attack: +7 to hit, range 40/80 ft., one target. Hit: 23 (6d6 +4) acid damage.
Corroding Touch (Recharge 5). The viper corrodes a nonmagical metal object it can touch. If the object isn't being worn or carried, the touch destroys a 5-foot cube of it. If the object is being worn or carried by a creature, the creature can make a DC 16 Dexterity saving throw to avoid the viper's touch.
If the object touched is either metal armor or a metal shield being worn or carried, its takes a permanent and cumulative -4 penalty to the AC it offers. Armor reduced to an AC of 10 or a Shield that drops to a +0 bonus is destroyed.
If the object touched is a held metal weapon, the weapon takes a permanent and cumulative -3 penalty to damage rolls. If its penalty drops to -6, the weapon is destroyed.
Previous Versions
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