Small Dragon (Metallic), Chaotic Good
AC 12    Initiative +1 (11)
HP 13 (2d4 + 4)
Speed 30 ft., Climb 30 ft., Fly 60 ft.
Mod Save
STR 9 −1 −1
DEX 9 −1 +1
CON 10 +0 +0
Mod Save
INT 11 +0 +0
WIS 9 −1 +1
CHA 10 +0 +0
Skills Perception +4, Stealth +3
Immunities Acid
Senses Blindsight 10 ft., Darkvision 60 ft.; Passive Perception 12
Languages Draconic
CR 1/2 (XP 100; PB +2)
Actions

Rend. Melee Attack Roll: +2, reach 5 ft. Hit: 7 (1d6 + 2) Slashing damage.

Acid Breath (Recharge 5–6). Dexterity Saving Throw: DC 7, each creature in a 10-foot-long, 5-foot-wide Line. Failure: 18 (2d8) Acid damage. Success: Half damage.

Slowing Breath. Constitution Saving Throw: DC 7, each creature in a 10-foot Cone. Failure: The target can’t take Reactions; its Speed is halved; and it can take either an action or a Bonus Action on its turn, not both. This effect lasts until the end of its next turn.

Habitat: Hill

fellasboys

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