AC
12
Initiative
+1 (11)
HP
13
(2d4 + 4)
Speed
30 ft., Climb 30 ft., Fly 60 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 9 | −1 | −1 |
| DEX | 9 | −1 | +1 |
| CON | 10 | +0 | +0 |
| Mod | Save | ||
|---|---|---|---|
| INT | 11 | +0 | +0 |
| WIS | 9 | −1 | +1 |
| CHA | 10 | +0 | +0 |
Skills
Perception +4, Stealth +3
Immunities
Acid
Senses
Blindsight 10 ft., Darkvision 60 ft.; Passive Perception 12
Languages
Draconic
CR
1/2 (XP 100; PB +2)
Actions
Rend. Melee Attack Roll: +2, reach 5 ft. Hit: 7 (1d6 + 2) Slashing damage.
Acid Breath (Recharge 5–6). Dexterity Saving Throw: DC 7, each creature in a 10-foot-long, 5-foot-wide Line. Failure: 18 (2d8) Acid damage. Success: Half damage.
Slowing Breath. Constitution Saving Throw: DC 7, each creature in a 10-foot Cone. Failure: The target can’t take Reactions; its Speed is halved; and it can take either an action or a Bonus Action on its turn, not both. This effect lasts until the end of its next turn.
Comments