| Mod | Save | ||
|---|---|---|---|
| STR | 14 | +2 | +2 |
| DEX | 17 | +3 | +3 |
| CON | 16 | +3 | +3 |
| Mod | Save | ||
|---|---|---|---|
| INT | 6 | −2 | −2 |
| WIS | 15 | +2 | +2 |
| CHA | 8 | −1 | −1 |
Adaptive Camouflage. While the Achirax remains motionless, it has advantage on Dexterity (Stealth) checks, and creatures have disadvantage on Wisdom (Perception) checks made to detect it.
Ambush Predator. During the first round of combat, the Achirax has advantage on attack rolls against creatures that have not yet taken a turn.
In addition, when the Achirax hits a surprised creature with an attack, the attack deals an extra 7 2D6 slashing damage.
Pack Hunter. The Achirax has advantage on attack rolls against a creature if at least one of the Achirax’s allies is within 5 feet of the creature and the ally isn’t incapacitated.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage.
Rending Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.
Tongue Lash. Melee Weapon Attack: +5 to hit, reach 15 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage, and the target must succeed on a DC 13 Strength saving throw or be pulled up to 10 feet toward the Achirax.
Pounce. If the Achirax moves at least 20 feet straight toward a creature and then hits it with a Rending Claws attack on the same turn, the target must succeed on a DC 13 Strength saving throw or be knocked prone.
Description
The Achirax is a highly intelligent jungle ambush predator with a chameleon-like head, independently moving eyes, and a long muscular tongue used to seize prey. Their black scaled bodies are striped with deep emerald coloration that shifts subtly in jungle light, allowing them to blend almost seamlessly into dense foliage.
Achirax rarely hunt alone.
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