Large Giant, Chaotic Evil
Armor Class 11 (hide armor)
Hit Points 59 (7d10 + 21)
Speed 40 ft.
STR
19 (+4)
DEX
8 (-1)
CON
16 (+3)
INT
5 (-3)
WIS
7 (-2)
CHA
7 (-2)
Senses Darkvision 60 ft., Passive Perception 8
Languages Common, Giant
Challenge 2 (450 XP)
Proficiency Bonus +2
Actions

Chair Attack. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.

Rock. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 11 (2d6 + 4) piercing damage.

Reactions

ElbowDrop: If enemy is prone within range: +6 to hit, range 10 ft., hit: 13(2d8+4), fall prone

Legendary Actions

Round 2 villain action: Clothesline:  Swings arm in an attempt to knock prone. range 10 ft. Athletics or Acrobatics check 15. Fail = knocked prone

"SUPLEX!" Villain Action Trigger: reaches 10 hit points. Grapples closest enemy athletics or acrobatics contest. Fail = raises them over shoulder for front facelock suplex. suplex attack: 13(2d8+4) bludgeoning damage

Description

Ogres are hulking giants notorious for their quick tempers. When its rage is incited, an ogre lashes out in a frustrated tantrum until it runs out of objects or creatures to smash.

Habitat: ArcticCoastalDesertForestGrasslandHillMountainSwampUnderdark

amahdeus

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