Fey Ancestry. Adinirahc has advantage on saving throws against being charmed, and magic can’t put him to sleep.
Lolth’s Blessing. When Adinirahc casts a cleric spell that deals damage, he adds +5 (his Wisdom modifier) to one damage roll of that spell.
War Priest of the Demonweb. When Adinirahc takes the Attack action, he can make one additional weapon attack as a bonus action (3/day).
Drow Magic. • At will: dancing lights • 1/day each: faerie fire, darkness
Abyss‑Forged Discipline (Fighter 4).
• Second Wind (1/rest): Regain 1d10+4 HP.
• Action Surge (1/rest): Take one additional action.
Spellcasting. Adinirahc is a 14th‑level cleric (Wisdom is his spellcasting ability, spell save DC 18, +10 to hit). He prepares the following spells:
Cantrips (at will): thaumaturgy, sacred flame, toll the dead, guidance, resistance
1st level (4 slots): command, shield of faith, inflict wounds, bane
2nd level (3 slots): hold person, spiritual weapon, blindness/deafness
3rd level (3 slots): bestow curse, spirit guardians, dispel magic
4th level (3 slots): blight, freedom of movement, death ward
5th level (2 slots): flame strike, insect plague
6th level (1 slot): harm, blade barrier
7th level (1 slot): finger of death
8th level (1 slot): unholy aura (reskinned holy aura)
Multiattack.
Adinirahc makes three attacks with his Abyssal Scourge or longsword.
Abyssal Scourge.
Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 15 (2d6+8) slashing + 21 (6d6) necrotic. If the target is restrained, paralyzed, or frightened, it takes an additional 10 (3d6) necrotic.
Drow Longsword.
Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 12 (1d8+8) slashing, or 13 (1d10+8) slashing two‑handed.
Channel Divinity (2/rest).
Web of Domination. One creature within 60 ft. must succeed on a DC 21 Wis save or be paralyzed until the end of Adinirahc’s next turn. Touch of the Spider Queen. Deal 50 necrotic to a creature within 5 ft.
Spiritual Weapon.
+13 to hit, 12 (1d8+8) force.
War Priest Attack (3/day).
Make one weapon attack
Abyssal Rebuke.
When a creature within 60 ft. damages Adinirahc, it takes 14 (4d6) necrotic damage.
Lolth’s Intercession (Recharge 5–6).
When Adinirahc fails a saving throw, he succeeds instead.
LEGENDARY ACTIONS (3/round)
Adinirahc can take 3 legendary actions, choosing from the options below.
Cantrip. Cast a cleric cantrip. Move. Move up to half his speed without provoking opportunity attacks.
Scourge Lash (Costs 2 Actions). Make one Abyssal Scourge attack.
Command the Faithless (Costs 3 Actions). One creature he can see must succeed on a DC 18 Wis save or immediately use its reaction to make a weapon attack of Adinirahc’s choice.
Mythic Resilience (Not Mythic).
When reduced to 0 HP, Adinirahc instead drops to 1 HP and immediately casts Unholy Aura without expending a spell slot (1/day).
Lair and Lair Actions
LAIR ACTIONS (Optional for CR 21+)
If fought in his Demonweb shrine, on initiative count 20:
• Web Snare. Restraining webs erupt in a 20‑ft. radius (DC 21 Dex). • Lolth’s Whisper. One creature makes a DC 21 Wis save or is frightened for 1 round. • Shadow Warp. Teleport to any visible space within 120 ft.
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