Medium Humanoid, Chaotic Evil
Armor Class 20 (adamantine half‑plate, shield)
Hit Points 178 (18d10 + 72)
Speed
STR
16 (+3)
DEX
18 (+4)
CON
16 (+3)
INT
12 (+1)
WIS
20 (+5)
CHA
16 (+3)
Skills Insight +10, Intimidation +8, Perception +10, Religion +6
Senses Darkvision 120, Passive Perception 20
Languages Abyssal, Elvish, Undercommon
Challenge 21 (33,000 XP)
Proficiency Bonus +7
Traits

Fey Ancestry. Adinirahc has advantage on saving throws against being charmed, and magic can’t put him to sleep.

Lolth’s Blessing. When Adinirahc casts a cleric spell that deals damage, he adds +5 (his Wisdom modifier) to one damage roll of that spell.

War Priest of the Demonweb. When Adinirahc takes the Attack action, he can make one additional weapon attack as a bonus action (3/day).

Drow Magic.At will: dancing lights1/day each: faerie fire, darkness

Abyss‑Forged Discipline (Fighter 4).

Second Wind (1/rest): Regain 1d10+4 HP.

Action Surge (1/rest): Take one additional action.

Spellcasting. Adinirahc is a 14th‑level cleric (Wisdom is his spellcasting ability, spell save DC 18, +10 to hit). He prepares the following spells:

Cantrips (at will): thaumaturgy, sacred flame, toll the dead, guidance, resistance

1st level (4 slots): command, shield of faith, inflict wounds, bane

2nd level (3 slots): hold person, spiritual weapon, blindness/deafness

3rd level (3 slots): bestow curse, spirit guardians, dispel magic

4th level (3 slots): blight, freedom of movement, death ward

5th level (2 slots): flame strike, insect plague

6th level (1 slot): harm, blade barrier

7th level (1 slot): finger of death

8th level (1 slot): unholy aura (reskinned holy aura)

Actions

Multiattack.

Adinirahc makes three attacks with his Abyssal Scourge or longsword.

Abyssal Scourge.

Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 15 (2d6+8) slashing + 21 (6d6) necrotic. If the target is restrained, paralyzed, or frightened, it takes an additional 10 (3d6) necrotic.

Drow Longsword.

Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 12 (1d8+8) slashing, or 13 (1d10+8) slashing two‑handed.

Channel Divinity (2/rest).

Web of Domination. One creature within 60 ft. must succeed on a DC 21 Wis save or be paralyzed until the end of Adinirahc’s next turn. Touch of the Spider Queen. Deal 50 necrotic to a creature within 5 ft.

Bonus Actions

Spiritual Weapon.

+13 to hit, 12 (1d8+8) force.

War Priest Attack (3/day).

Make one weapon attack

Reactions

Abyssal Rebuke.

When a creature within 60 ft. damages Adinirahc, it takes 14 (4d6) necrotic damage.

Lolth’s Intercession (Recharge 5–6).

When Adinirahc fails a saving throw, he succeeds instead.

Legendary Actions

LEGENDARY ACTIONS (3/round)

Adinirahc can take 3 legendary actions, choosing from the options below.

Cantrip. Cast a cleric cantrip. Move. Move up to half his speed without provoking opportunity attacks.

Scourge Lash (Costs 2 Actions). Make one Abyssal Scourge attack.

Command the Faithless (Costs 3 Actions). One creature he can see must succeed on a DC 18 Wis save or immediately use its reaction to make a weapon attack of Adinirahc’s choice.

 
Mythic Actions

Mythic Resilience (Not Mythic).

When reduced to 0 HP, Adinirahc instead drops to 1 HP and immediately casts Unholy Aura without expending a spell slot (1/day).

Lair and Lair Actions

LAIR ACTIONS (Optional for CR 21+)

If fought in his Demonweb shrine, on initiative count 20:

Web Snare. Restraining webs erupt in a 20‑ft. radius (DC 21 Dex). • Lolth’s Whisper. One creature makes a DC 21 Wis save or is frightened for 1 round. • Shadow Warp. Teleport to any visible space within 120 ft.

Jasikerwolfhound

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