Large Fey, Chaotic Good
Armor Class 18 Natural
Hit Points 50 (6d10 + 30)
Speed 60 ft., Walk 15 ft.
STR
20 (+5)
DEX
15 (+2)
CON
20 (+5)
INT
10 (+0)
WIS
12 (+1)
CHA
6 (-2)
Saving Throws STR +7, DEX +4, CON +7
Damage Resistances All damage from spells except Thunder damage, Bludgeoning
Condition Immunities Exhaustion
Gear Sharp metal claws that can pierce through armor like carving a cake
Senses Darkvision, Tremorsense, Passive Perception 14
Languages Common
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Mirror

Calamity has the ability to cast any spells that are at her summoners disposal while utilizing her own spell slots. The amount of spell slots and their level also reflect her summoners' own spell slots. Her spells DC, and the modifier are also a mirrored copys of her summoner current spell DC and modifier

Actions

Decending slash.   Calamity decends from the skies, slashing at her target with her sharp claws

Action Melee Attack. Melee claw attack: +7 to hit, reach 10 ft., 1 target. Hit: (2d8 + 5) [piercing] damage.

 

Bonus Actions

Cooling core. As a bonus action, calamity can release built up heat from her core to generate push and take the dash action after a turn

Reactions

Guarding wing. If any attacks are done against her summoner, Calamity takes a Reaction to block it with her metal wings, she can do this up to 3 times after being summoned, each attack blocked deals increasing damage to calamity.

1d8 the first time, 2d12 the second time and lastly 3d10 the final time.

Legendary Actions

At the end of her opponents turn, calamity can leach off up to 8 hit points from her summoner and use that as damage, plus her strength modifier.

The amount of hit points she takes can not exceed the amount of hit points her summoners currently has, if it does this action fails, and no hit points are syphoned.

She can also choose to take the damage she deals to a target during her turn and Restore half that amount as hit points to her summoner

She can take this action 1 time per 2 summoner's level after being summoned

Leaching strike: 1d8+5

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Calamity is a towering 7 foot metal raven with a wing spand of 20 ft, she has glowing red gems for eyes that radiant a suffocating dark aura, when she flies in the air she casts a shadow across the entire battle field

Lair and Lair Actions

Calamity resides within her master's shadow while not actively in combat. She will additionally return to the shadow of her master at the end of combat. 

While within the shadow of her master, she cannot be perceived or detected through any means.

Previous Versions

Name Date Modified Views Adds Version Actions
5/20/2026 4:14:48 AM
6
0
1
Coming Soon
5/20/2026 4:54:30 AM
6
0
2
Coming Soon
AramisRezende

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