Huge Dragon, Lawful Evil
Armor Class 19 Natural armor
Hit Points 237 (14d12 + 98)
Speed 40 ft., Fly 80 ft.
STR
24 (+7)
DEX
10 (+0)
CON
25 (+7)
INT
14 (+2)
WIS
16 (+3)
CHA
17 (+3)
Saving Throws STR +12, CON +12
Skills Athletics +12, Intimidation +8, Survival +8
Damage Immunities Cold
Senses Blindsight 30 ft, Darkvision 120 ft, Passive Perception 18
Languages Common, Draconic
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

Ferrous sense. The cobalt dragon can sense and knows the exact location of any ferrous metals within 90ft of themselves.

Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.

Actions

Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +12 to hit, reach 10 ft., 1 target. Hit: 17 (2d10 + 7) [piercing] damage plus 5 (1d10) cold damage. 

Claw. Melee Weapon Attack: +12 to hit, reach 5 ft., 1 target. Hit: 15 (2d8 + 7) [slashing] damage. 

 Tail. Melee Weapon Attack: +12 to hit, reach 15 ft., 1 target. Hit: 16 (3d6 + 7) [bludgeoning] damage. 

Frightful Presence. Each creature of the dragon’s choice that is within 120 ft. of the dragon and aware of it must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the dragon’s Frightful Presence for the next 24 hours.

Cold Breath (Recharge 5-6). The dragon exhales an icy blast in a 60-foot cone. Each creature in that area must make a DC 17 Constitution saving throw, taking 54 (12d8) cold damage on a failed save, or half as much damage on a successful one.

Legendary Actions

The adult cobalt dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time, and only at the end of another creature’s turn. The adult cobalt dragon regains spent legendary actions at the start of its turn.

Detect. The dragon makes a Wisdom (Perception) check.

Tail Attack. The dragon makes a tail attack.

Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 10 ft. of the dragon must succeed on a DC 17 Dexterity saving throw or take 16 (3d6 + 7) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

Description

BROODING AND DlSTRUSTUL, cobalt dragons respect only strength. They breathe bitterly cold clouds of vapor that freeze their victims in thick ice. Cobalt dragons are usually found in frigid, gloomy lands, such as the forests of the far north or the mist bound vales of the Shadowfell. They measure their power by the quality and quantity of lesser creatures they can subjugate; most cobalts take pride in the martial spirit and abilities of their minions, but the worst are brutal, bullying tyrants who demand fealty and tribute. This trait makes it dangerous for travelers to venture into lands claimed by cobalt dragons, since the dragons might attack passing travelers to establish their own strength. Good-aligned cobalt dragons are likely to accept a foe's surrender after a suitable show of force and allow them to go their way after a judicious bribe or promise of tribute. Wicked cobalt dragons are inclined to fall on travelers and simply devour them if the lesser creatures can't offer any worthwhile ransom for their lives.

Previous Versions

Name Date Modified Views Adds Version Actions
6/16/2019 1:29:25 AM
32
0
1
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1/20/2020 10:13:08 AM
203
2
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1/21/2020 8:36:31 AM
174
0
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Coming Soon

Habitat: Arctic

drdeatheer

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