AC
13
Initiative
+1 (11)
HP
22
(3d10 + 11)
Speed
30 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 10 | +0 | +0 |
| DEX | 14 | +2 | +2 |
| CON | 12 | +1 | +1 |
| Mod | Save | ||
|---|---|---|---|
| INT | 10 | +0 | +0 |
| WIS | 11 | +0 | +2 |
| CHA | 13 | +1 | +1 |
Resistances
Fire
Gear
Leather Armor, Sickle
Senses
Passive Perception 10
Languages
Common
CR
1/2 (XP 100; PB +2)
Traits
Fanatic Sacrifice (1/day). When an Ash Cultist drops to 0 hit points, it immediately exploads in ash-fire. Each creature within 5 feet must succeed on a DC 12 Dexterity saving throw or take 5 (1d6+2) Fire damage.
Actions
Ritual Sickle. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d4 + 3) Slashing damage
Fire Bolt. Ranged Spell Attack Roll: +4, range 120 ft. Hit: 7 (1d10 + 2) Fire damage
Comments