Medium Humanoid, Neutral
AC 13    Initiative +1 (11)
HP 22 (3d10 + 11)
Speed 30 ft.
Mod Save
STR 10 +0 +0
DEX 14 +2 +2
CON 12 +1 +1
Mod Save
INT 10 +0 +0
WIS 11 +0 +2
CHA 13 +1 +1
Skills Deception +2, Religion +2
Resistances Fire
Senses Passive Perception 10
Languages Common
CR 1/2 (XP 100; PB +2)
Traits

Fanatic Sacrifice (1/day). When an Ash Cultist drops to 0 hit points, it immediately exploads in ash-fire. Each creature within 5 feet must succeed on a DC 12 Dexterity saving throw or take 5 (1d6+2) Fire damage.

Actions

Ritual Sickle. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d4 + 3) Slashing damage

Fire Bolt. Ranged Spell Attack Roll: +4, range 120 ft. Hit: 7 (1d10 + 2) Fire damage

Habitat: Any

danielm8212

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