| Mod | Save | ||
|---|---|---|---|
| STR | 14 | +2 | +2 |
| DEX | 16 | +3 | +6 |
| CON | 14 | +2 | +5 |
| Mod | Save | ||
|---|---|---|---|
| INT | 10 | +0 | +0 |
| WIS | 12 | +1 | +4 |
| CHA | 10 | +0 | +0 |
Iron Resolve. While Amethyst Ironside has half or more of its hit point maximum remaining (more than 33 hit points), it cannot be reduced to 0 hit points by a single attack. If an attack would reduce it to 0 hit points while it has more than or exactly half its hit points remaining, it is instead reduced to 32 hit points.
Blackpowder Discipline. This creature does not have disadvantage on ranged attack rolls while within 5 ft. of an enemy.
Armour-Piercing Rounds. Ranged attacks made by this creature ignore resistance to piercing damage.
Amethyst Handgun. The Necrotic damage dealt by the Amethyst Handgun ignores resistance and treats immunity as resistance.
Gunnery School Training. This creature adds +2 to all ranged attack rolls and can ignore the loading property of its Amethyst Handgun.
Magical Attacks. All weapon attacks count as magical for the purpose of overcoming resistances and immunities.
Multiattack. The Amethyst Ironside makes two attacks: one with its Amethyst Handgun and one with its Ironside Blade, or two Handgun attacks if no enemy is within 5 ft.
Amethyst Handgun. Ranged Weapon Attack: +8 to hit, range 80/300 ft., one target. Hit: 11 (2d6 + 3) piercing damage plus 2 (1d4) necrotic damage. On a hit, the target must succeed on a DC14 Wisdom saving throw or be Soulblighted until the end of its next turn.
Ironside Blade. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 2) slashing damage.
Soulblighted. A Soulblighted creature has a -1 penalty to AC and attack rolls. In addition, attacks made by the affected creature deal 3 less damage, including damage from spell attacks.
Ward of Shyish. When the Amethyst Ironside is hit by a ranged attack, it can halve the damage as a reaction.
Previous Versions
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5/20/2026 8:20:13 PM
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6
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1
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5/21/2026 11:16:45 AM
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11
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0
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2
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Coming Soon
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