Medium Humanoid, Neutral Good
AC 16 Studded leather    Initiative +4 (14)
HP 31 (5d8 + 2)
Speed 30 ft.
Mod Save
STR 11 +0 +0
DEX 18 +4 +12
CON 12 +1 +1
Mod Save
INT 11 +0 +0
WIS 13 +1 +1
CHA 11 +0 +0
Skills Acrobatics +6, Athletics +2, Nature +2, Perception +5, Stealth +6, Survival +3
Senses Passive Perception 16
Languages Common Common
CR 4 (XP 1,100; PB +2)
Traits

Attacker. Ayik gains a +2 bonus to all attack rolls (included below).

Bonus Proficiencies. Ayik is proficient with simple and martial weapons, shields, and all armor.

Second Wind. Ayik can use a bonus action on his turn to regain hit points equal to 1d10 + his level (+4) . Once he uses this feature, he can’t use it again until he finishes a short or long rest.

Improved Critical. Ayik’s attack rolls now score a critical hit on a roll of 19 or 20 on the d20.

Durable: +1 Hit point per level

Actions

Spear. Melee or Ranged Attack Roll: +3, reach 5 ft. or range 20/60 ft. Hit: 4 (1d6 + 1) Piercing damage.

 

Shortsword. Melee Weapon Attack: +8 , reach 5 ft., one target. Hit: 8 (1d6 + 4) piercing damage.

Longbow. Ranged Weapon Attack: +8, range 150/600 ft., one target. Hit: 9 (1d8 + 4)  piercing damage.

 

Description

The youthful archer Ayik is the consummate survivor. As the Dragon Armies swarmed over his homeland of Khur, he became a refugee, but not before his leg was injured by a charging warhorse. Even as he fled, he swore to lend his bow in the fight against the Dragon Armies. He is defiant and cocky to the point of recklessness, challenging his enemies to finish what the Dragon Armies started back in Khur.

Pozitiv

Comments

Posts Quoted:
Reply
Clear All Quotes