Medium or Small Aberration, Unaligned
AC 9 Natural Armor    Initiative −1 (9)
HP 2 (1d4)
Speed
Mod Save
STR 17 +3 +3
DEX 8 −1 −1
CON 10 +0 +0
Mod Save
INT 1 −5 −5
WIS 6 −2 −2
CHA 10 +0 +0
Senses Tremorsense 60; Passive Perception 8
Languages None
CR 1/4 (XP 50; PB +2)
Traits

Eldritch Influence. The Black Hand is an eldritch abberation, it cannot be grappled, stunned, dazed, incapacitated or blinded. It has 60 ft. of tremorsense.

Actions

God's Grasp. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 4 bludgeoning damage.

Grapple. The Hand attempts to grapple a creature within 5 ft. of it (grapple DC 13). If a creature is already grappled by another hand, the hand attempts to restrain it instead (restrain DC 13) [STR or DEX save].

Description

It's call is unyielding. The Bloodied Grail draws near... it will be unleashed... and it will have it's revenge.

Vladusis

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