Medium Humanoid, Chaotic Evil
AC 14    Initiative +4 (14)
HP 40 (5d8 + 17)
Speed 40 ft.
Mod Save
STR 13 +1 +1
DEX 16 +3 +6
CON 18 +4 +11
Mod Save
INT 12 +1 +1
WIS 14 +2 +2
CHA 12 +1 +1
Vulnerabilities Cold
Immunities Fire; Exhaustion
Senses Passive Perception 15
Languages Common
CR 6 (XP 2,300; PB +3)
Actions

Fireblade. Melee Attack Roll: +5, reach 5 ft. Hit: 10 (1d10 + 3) Slashing damage plus 4 (1d8) Fire damage.

Self-Immoliation. The CInder Zealot ignites itself until the end 2 turns later and creatures within a 5ft. radius take 5 Fire damage at the start of their turns, The Zealot gains advantage on attacks.

Description

Cinder Zealots are civilians driven mad by Rekrora’s endless destruction. Their skin is permanently scarred by burns, and many carve glowing volcanic symbols directly into their flesh. They charge recklessly into battle screaming prayers to the flames.

Habitat: AnyUrban

h5law

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