AC
14
Initiative
+4 (14)
HP
40
(5d8 + 17)
Speed
40 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 13 | +1 | +1 |
| DEX | 16 | +3 | +6 |
| CON | 18 | +4 | +11 |
| Mod | Save | ||
|---|---|---|---|
| INT | 12 | +1 | +1 |
| WIS | 14 | +2 | +2 |
| CHA | 12 | +1 | +1 |
Vulnerabilities
Cold
Immunities
Fire; Exhaustion
Senses
Passive Perception 15
Languages
Common
CR
6 (XP 2,300; PB +3)
Actions
Fireblade. Melee Attack Roll: +5, reach 5 ft. Hit: 10 (1d10 + 3) Slashing damage plus 4 (1d8) Fire damage.
Self-Immoliation. The CInder Zealot ignites itself until the end 2 turns later and creatures within a 5ft. radius take 5 Fire damage at the start of their turns, The Zealot gains advantage on attacks.
Description
Cinder Zealots are civilians driven mad by Rekrora’s endless destruction. Their skin is permanently scarred by burns, and many carve glowing volcanic symbols directly into their flesh. They charge recklessly into battle screaming prayers to the flames.
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