Unarmored Defence. While Cain is wearing no armor and wielding no shield, his AC includes its Constitution modifier and Wisdom modifier.
Arcane Blood. The super mutant has advantage on saving throws against poison, disease, and exhaustion.
Unnatural Endurance (1/Day). When the super mutant is reduced to 0 hit points, it instead drops to 1 hit point
Multiattack. Cain makes three Unarmed Strike attacks.
Unarmed Strike. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage. Once per turn, Cain can cause one of the following additional effects (choose one or roll a d4):
1–2: Knock Down. The target must succeed on a DC 15 Dexterity saving throw or be knocked prone.
3–4: Push. The target must succeed on a DC 15 Strength saving throw or be pushed up to 10 feet directly away from Cain.
Overhand Slam (Recharge 5–6). The super mutant slams the ground in a 10-foot radius. Creatures in the area must make a DC 21 Strength saving throw, taking 18 (4d8 + 5) bludgeoning damage. bludgeoning damage and falling prone on a failed save, or half damage and not prone on a success.
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