| Mod | Save | ||
|---|---|---|---|
| STR | 25 | +7 | +13 |
| DEX | 11 | +0 | +6 |
| CON | 25 | +7 | +13 |
| Mod | Save | ||
|---|---|---|---|
| INT | 7 | −2 | −2 |
| WIS | 11 | +0 | +6 |
| CHA | 6 | −2 | −2 |
Siege Monster. The Rancor deals double damage to objects and structures.
Legendary Resistance (3/day). If the Rancor fails a saving throw, it can choose to succeed instead.
Multiattack. The Rancor can use its Frightful Roar. It then makes three attacks: two with its claws, and one with its bite. It can use its swallow instead of its bite.
Claw. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit 20 (3d8 + 7) Slashing damage.
Bite. If the target is a creature, it is grappled (escape DC 17). Until this grapple ends, the target is restrained, and the rancor can't bite another target. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit 27 (3d12 + 7) Piercing damage.
Throw Boulder. Ranged Weapon Attack: +13 to hit, reach 60/240 ft., one target. Hit 33 (4d12 + 7) Bludgeoning damage.
Frightful Roar. Each creature of the Rancor's choice within 90 feet of it must succeed a DC 17 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, with disadvantage if the Rancor is within line of sight, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the Rancor's Frightful Roar for the next 24 hours.
Swallow.The Rancor makes one Bite attack against a Medium or smaller creature it is grappling. If the attack hits, the target takes the Bite's damage, the target is swallowed, and the grapple ends. While swallowed, the creature is blinded and restrained, it has total cover against attacks and other effects outside the Rancor, and it takes 35 (10d6) acid damage at the start of each of the Rancor's turns. If the Rancor takes 35 damage or more on a single turn from a creature inside it, the Rancor must succeed on a DC 23 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the Rancor. If the Rancor dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 10 feet of movement, exiting prone.
The Rancor, Ancient can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Rancor, Ancient regains spent legendary actions at the start of their turn.
Attack. The Rancor makes one claw attack.
Throw (Costs 2 Actions). The Rancor uses its throw boulder
Chomp (Costs 2 Actions). The Rancor makes one bite attack or uses its swallow.
Description
Rancor are monstrous creatures with features of both reptiles and mammals. Their massive bodies, claws, and teeth make them an icon of fear to any who have witnessed them and lived to tell the tale. The Ancient Rancor are those who have survived a lifetime of battles against other Rancor and skilled hunters, their skills and experience placing them at the apex of their species.
Comments