Medium Monstrosity, Chaotic Evil
Armor Class 14 Hide
Hit Points 65 (10d8 + 20)
Speed 20 ft., Fly 40 ft.
STR
16 (+3)
DEX
14 (+2)
CON
14 (+2)
INT
8 (-1)
WIS
10 (+0)
CHA
10 (+0)
Skills Athletics +6, Intimidation +4
Senses Passive Perception 10
Languages Common
Challenge 2 (450 XP)
Proficiency Bonus +2
Actions

Multiattack. The harpy makes two attacks: with its claws and/or one with its weapon.

Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) slashing damage.

Warclub. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage.

Dive Attack. If the harpy is flying and dives at least 30 feet straight toward a target and then hits it with a melee weapon attack, the attack deals an extra 9 (2d8) damage to the target. This attack can be taken as part of a dash action.

 

Description

An even more twisted form of harpy, weather by ritual or punishment, bits of darkened Iron have been fused to this harpy's flesh. They are larger and more vicious than normal harpies, but lack much of the species allure.

Habitat: CoastalForestHillMountain

Pfhorshadower

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