Large Aberration, Unaligned
Armor Class 14 Natural Armour
Hit Points 45 (6d8 + 18)
Speed
STR
14 (+2)
DEX
18 (+4)
CON
16 (+3)
INT
7 (-2)
WIS
14 (+2)
CHA
6 (-2)
Damage Resistances Poison
Senses Darkvision +60ft, Tremorsense +60ft, Passive Perception 14
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Burrowing Horror. The Ashcrawler can move through dirt and stone, leaving unstable tunnels behind.

 

Ash Cloud.  Creatures within 10 feet of the Ashcrawler have disadvantage on Perception checks relying on sight.

 

Actions

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit: 15 (2d10 + 4) [piercing] damage.

Crushing Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit: 13 (2d8 + 4) [bludgeoning] damage.

Tunnel Collapse (Recharge 5–6).

The Ashcrawler shakes the ground violently. Creatures within 20 feet must make a DC 14 Dexterity save or take 18 (4d8) bludgeoning damage and fall prone.

Bonus Actions

Bonus Action Name. Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A pale, long-limbed predator that silently watches travelers from rooftops and forests before striking.

 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

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