Burrowing Horror. The Ashcrawler can move through dirt and stone, leaving unstable tunnels behind.
Ash Cloud. Creatures within 10 feet of the Ashcrawler have disadvantage on Perception checks relying on sight.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit: 15 (2d10 + 4) [piercing] damage.
Crushing Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit: 13 (2d8 + 4) [bludgeoning] damage.
Tunnel Collapse (Recharge 5–6).
The Ashcrawler shakes the ground violently. Creatures within 20 feet must make a DC 14 Dexterity save or take 18 (4d8) bludgeoning damage and fall prone.
Bonus Action Name. Enter the description for how bonus actions work for your monster here.
Reaction Name. Enter the description for your action.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
A pale, long-limbed predator that silently watches travelers from rooftops and forests before striking.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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