Medium Humanoid, Lawful Evil
AC 16    Initiative +3 (13)
HP 52 (7d8 + 12)
Speed 30 ft.
Mod Save
STR 16 +3 +3
DEX 12 +1 +1
CON 15 +2 +2
Mod Save
INT 10 +0 +0
WIS 10 +0 +0
CHA 9 −1 −1
Vulnerabilities Cold
Immunities Fire
Senses Darkvision 60 ft.; Passive Perception 15
Languages Common, Infernal
CR 3 (XP 700; PB +2)
Traits

Formation Fighter. Deals an additional 3 (1d6) Force damage if adjacent to another Ash Guard.

Actions

Longsword. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d8 + 3) Slashing damage.

Heavy Crossbow. Range 100/400 to Hit +4, reach 5 ft. Hit: 6 (1d10 + 2) Piercing damage.

Description

The Ash Guard are the iron backbone of a brutal empire - disciplined soldiers forged by endless war, furnace heat, and fanatic devotion. Clad in soot-blackened plate armour marked with crimson sigils, they march in silent formation beneath the glow of ashfire and molten rivers. Their helmets are featureless save for narrow ember-red eye slits that burn through smoke like coals in a dying fire, giving them the appearance of faceless executioners rather than men. Years spent crushing rebellion and defending volcanic strongholds have left them utterly ruthless, advancing behind heavy shields and rust-dark blades with terrifying coordination. Even standing still, they radiate menace - ash drifting from their armour, cloaks stained with soot and blood, and the constant sound of metal grinding softly with every movement.

Previous Versions

Name Date Modified Views Adds Version Actions
5/22/2026 12:13:09 PM
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Habitat: AnyUrban

h5law

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