Armor Class
18
(plate armor)
Hit Points
190
(20d8 + 100)
Speed
30 ft.
STR
22
(+6)
DEX
11
(+0)
CON
20
(+5)
INT
10
(+0)
WIS
14
(+2)
CHA
15
(+2)
Saving Throws
CON +9, WIS +6, CHA +6
Skills
Athletics +10, Deception +6, Intimidation +6
Condition Immunities
Frightened
Senses
Passive Perception 12
Languages
Any one language (usually Common)
Challenge
9 (5,000 XP)
Proficiency Bonus
+4
Traits
Spellcasting. The bloodguard is a 10th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). It has the following paladin spells prepared:
-
1st level (4 slots): thunderous smite, command, protection from evil and good, shield of faith, shield
-
2nd level (3 slots): find steed, branding smite,
- 3rd level (2 slots) : blinding smite, dispel magic
Actions
Multiattack. The bloodguard makes three attacks with its glaive or its shortbow.
Glaive. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 11 (1d10 + 6) slashing damage.
Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Blood wall. As an action, the bloodguard can sacrifice any number of hit points to create a 10 ft. high, 20 ft. long, 1 inch thick opaque wall of blood with the same number of hit points.
Dreadful Aspect (Recharges after a Short or Long Rest). The bloodguard exudes magical menace. Each enemy within 30 feet of the blackguard must succeed on a DC 14 Wisdom saving throw or be frightened for 1 minute. If a frightened target ends its turn more than 30 feet away from the blackguard, the target can repeat the saving throw, ending the effect on itself on a success.
Comments