Medium Humanoid (Any Race), Any Non-Good Alignment
Armor Class 18 (plate armor)
Hit Points 190 (20d8 + 100)
Speed 30 ft.
STR
22 (+6)
DEX
11 (+0)
CON
20 (+5)
INT
10 (+0)
WIS
14 (+2)
CHA
15 (+2)
Saving Throws CON +9, WIS +6, CHA +6
Skills Athletics +10, Deception +6, Intimidation +6
Condition Immunities Frightened
Senses Passive Perception 12
Languages Any one language (usually Common)
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Spellcasting. The bloodguard is a 10th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). It has the following paladin spells prepared:

 

Actions
Multiattack. The bloodguard makes three attacks with its glaive or its shortbow.
Glaive. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 11 (1d10 + 6) slashing damage.
Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage. 
Blood wall. As an action, the bloodguard can sacrifice any number of hit points to create a 10 ft. high, 20 ft. long, 1 inch thick opaque wall of blood with the same number of hit points. 
Dreadful Aspect (Recharges after a Short or Long Rest). The bloodguard exudes magical menace. Each enemy within 30 feet of the blackguard must succeed on a DC 14 Wisdom saving throw or be frightened for 1 minute. If a frightened target ends its turn more than 30 feet away from the blackguard, the target can repeat the saving throw, ending the effect on itself on a success.

Monster Tags: NPC

Habitat: UnderdarkUrban

Rawilow

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