Medium or Small Fiend, Lawful Evil
AC 1    Initiative +0 (10)
HP 1 (1d4)
Speed 30 ft.
Mod Save
STR 10 +0 +9
DEX 10 +0 +9
CON 10 +0 +9
Mod Save
INT 10 +0 +9
WIS 10 +0 +9
CHA 10 +0 +9
Senses Passive Perception 30
Languages none
CR 30 (XP 155,000; PB +9)
Traits
The Curse.

A creature becomes cursed when kissed by a current bearer of the curse.
The transfer is immediate.
The previous bearer becomes free only while the new bearer remains alive.
If the current bearer dies for any reason: whether naturally, violently, by suicide or by the It the follows itself, the curse immediately returns to the previous bearer.

The curse cannot be:

  • removed,
  • dispelled,
  • countered,
  • suppressed,
  • sealed,
  • wished away,
  • ended by divine intervention.

No known power in existence can destroy it. The curse may only be passed forward.


 

Invisible.

The It the follows is perfectly invisible to all creatures except its current cursed target. It may alter its appearance to resemble any humanoid creature.
The disguise is physically perfect. Except for one detail: It never stops moving toward its target.

This invisibility cannot be bypassed through:

  • True Seeing,
  • See Invisibility,
  • blindsight,
  • truesight,
  • divine senses,
  • or similar magic.

However, the entity is fully physical. It can: open doors, climb stairs, move objects, leave footprints, board vehicles, and physically attack creatures.


 

Inescapable Pursuit.

The It the follows always knows: the exact location, direction, and condition of its cursed target.

The entity always moves toward its target by the most direct route available.
It cannot: become distracted, lose interest, be deceived, or abandon the pursuit.

If the cursed target travels to another plane of existence: the It the follows is eventually drawn to that same plane.

The It the follows cannot: die, decay, weaken, age, or be permanently imprisoned.
If delayed, trapped, buried, restrained, banished, or magically displaced,
it eventually resumes the hunt.
Always! 

Actions

Touch of the End. Melee Attack: automatic hit against the cursed target.

If the It the follows touches its cursed target: the target dies instantly.
The body appears physically unharmed except for signs of catastrophic terror and internal trauma.
Immediately afterward: the curse returns to the previous bearer.


Unseen Violence. Melee Attack: +9 to hit (with advantage), reach 5 ft. Hit: 15 (2d10 + 5) force damage.

The target is pushed 30 ft away, becomes prone and takes 10 (1d12+4) bludgeoning damage.

Description

Before civilization, before the first gods taught mortals the meaning of death, something already walked the world. Not undead. Not divine.

An inevitability.

The It the follows is an ancient predatory curse given form: a silent hunter, a walking ending, a force whose only purpose is pursuit.
It does not sleep. It does not tire. It does not forget.
Once the curse marks you, the entity begins walking toward you.

And it never stops.

Monster Tags: NPCfiendInevitable

Acaustic_red

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