Tiny Dragon, Lawful Neutral
Armor Class 12 Natural Armor
Hit Points 31 (9d4 + 9)
Speed 15 ft., Walk 15 ft.
STR
3 (-4)
DEX
15 (+2)
CON
13 (+1)
INT
3 (-4)
WIS
12 (+1)
CHA
4 (-3)
Saving Throws DEX +4
Skills Perception +13
Damage Resistances Necrotic
Damage Immunities Poison
Senses Blindsight 60ft, blind beyond this radius, Passive Perception 13
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Fungally Controlled. The corrupted dragon is part of the pluerossa fungus network. It is aware

of everything other corrupted floral dragons and the mushroom dragon perceive at all times, and it carries out the desires of the pleurrosa fungus.

Magic Resistance. The corrupted dragon has advantage on saving throws against spells

and other magical effects

Temporal Sensitivity. The corrupted dragon has advantage on initiative rolls and can choose

to reroll its initiative at the start of each round. If it rerolls, it must use the new result.

Time Acceleration (1/Day). The corrupted dragon takes an additional action on its turn.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage,

and the target must succeed on a DC 11 Constitution saving throw or gain one level of corruption.

Floral dragons have disadvantage on this saving throw.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Grassland

Someweirdness

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