Medium Beast, Unaligned
Armor Class 12
Hit Points 5 (1d8 + 1)
Speed 40 ft.
STR
13 (+1)
DEX
15 (+2)
CON
12 (+1)
INT
3 (-4)
WIS
14 (+2)
CHA
7 (-2)
Skills Athletics +3, Perception +5
Senses Darkvision 60 ft., Passive Perception 14
Languages Understands the languages of its handler but cannot speak
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Keen Hearing and Smell: The Malinois has advantage on Wisdom (Perception) checks that rely on hearing or smell.


 

Relatentless Pursuit: The dog has advantage on Strength and Constitution checks against effects that would cause exhaustion.


 

Protective Instinct: If the handler is within 5 feet, the dog can use its reaction to impose disadvantage on an attack roll against the handler.

Actions

Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 4 (1d8 + 2) Piercing damage. If the target is a Medium or smaller creature, it must succeed on a DC 11 Strength saving throw or it has the Prone condition.

Description

Tall, sleek, and squarely built with powerful muscles. The breed's hallmark is an elegant yet formidable posture, carrying its head high with alert, triangular ears. Often mistaken for a more common wolfhound or guard mastiff, the Malinois is a highly specialized tracking and combat beast. Originally bred in the rugged borderlands of the Feywild or harsh, wind-swept material plains, these hounds do not just follow tracks—they hunt with surgical precision and terrifying speed. The breed is known for its "hair-trigger" responsiveness. They have an almost preternatural ability to read a handler's micro-cues, making them the gold standard for royal guard units and

Habitat: ForestHillUrban

Lipsygingy

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