Medium Monstrosity, Neutral
AC 15    Initiative +2 (12)
HP 37 (5d8 + 10)
Speed 35 ft.
Mod Save
STR 16 +3 +5
DEX 14 +2 +2
CON 16 +3 +3
Mod Save
INT 8 −1 −1
WIS 12 +1 +3
CHA 15 +2 +2
Resistances Necrotic
Immunities Charmed, Frightened
Senses Darkvision 60 ft.; Passive Perception 11
Languages Common
CR 1 (XP 200; PB +2)
Traits

Bound Existence. Mira shares her summoner’s Initiative count, taking her turn immediately after the summoner’s turn. Mira vanishes if she is reduced to 0 Hit Points, if she is dismissed by her summoner, or if she ends her turn more than 100 feet away from her summoner. 

Spectral Movement. Mira can move through other creatures as if they were Difficult Terrain.

Actions

Rending Strike. Melee Attack Roll: + 5, reach 5 ft. Hit: 8 (1d10 + 3) [Slashing] damage.

Crushing Strike. Melee Attack Roll: + 5, reach 5 ft. Hit: 8 (1d10 + 3) [Bludgeoning] damage.

Reactions

Protective Instinct. When a creature Mira can see hits her summoner with an attack while the summoner is within 5 feet of Mira, Mira reduces the damage the summoner takes by 5 (1d6 + 2).

Monster Tags: monstrosity

Darsom

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