Blood Manipulation. August Eisenberg has harnessed the power of his accursed god in the form of blood magic. In exchange of a full turn, August Eisenberg can instead choose to mark 5 people of his choice within a 60ft. of himself. These creatures must make a DC 17 Strength saving throw. On a fail, that creature's blood/body is marked and can be controlled by Eisenberg. A maximum of 10 creatures can be marked this way at any given time. At the end of a marked creature's turn, they can reroll the strength saving throw, but must now pass a DC 18 strength save.
Restricted Flow. A marked creature intending to make a melee attack on Eisenberg must first make a DC 13 Strength check. On a fail, no attack is made.
Multiattack. Eisenberg makes three Arcane Burst attacks; He can change any number of Arcane Burst attacks to the same number of uses of Blood Manipulation
Arcane Burst. Melee or Ranged Attack Roll: +9 to hit, reach 5 ft. or range 120 ft. Hit: 19 (4d6 + 5) Force damage.
Blood Manipulation. Ranged Attack: DC 16 Strength save, a marked creature, range 60ft. Fail: (1d4+2)*10 ft. forced movement in any direction. If stopped by a wall or other obstacle, Eisenberg can choose to roll a ranged magic attack. On a 20 or higher, that creature will take 16 (2d10+5) Bludgeoning damage and move the remaining distance through the obstacle; On a fail, the creature stops at the obstacle and takes no extra damage. If Eisenberg instead chooses not roll, the creature will stop moving and the remaining distance will convert as follows: 10ft. of non-moved distance = 1d6 Bludgeoning damage.
Spellcasting. The mage casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 17):
At Will: Detect Magic, Light, Mage Armor, Mage Hand, Prestidigitation
3/Day Each: Fireball (level 4 version), Invisibility, Vampiric Touch (level 4 version)
1/Day Each: Cone of Cold, Fly, Slow
Misty Step (3/Day). Casts Misty Step using the same spellcasting ability as Spellcasting.
Dispel Control. Eisenberg dispels marks on any number of marked creatures.
Protective Magic (2/Day). Eisenberg casts Shield in response to the spell’s trigger, using the same spellcasting ability as Spellcasting.
Previous Versions
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