Medium Humanoid (Drow), Lawful Neutral
AC 17    Initiative +2 (12)
HP 105 (14d8 + 42)
Speed 30 ft.
Mod Save
STR 18 +4 +4
DEX 15 +2 +2
CON 16 +3 +3
Mod Save
INT 10 +0 +0
WIS 11 +0 +0
CHA 12 +1 +1
Senses Darkvision 120 ft.; Passive Perception 10
Languages Common, Common Sign Language, Undercommon
CR 9 (XP 5,000; PB +4)
Traits

Fey Ancestry. The drow has Advantage on saving throws it makes to avoid or end the Charmed condition, and magic can't put the drow to sleep.

Pack Tactics. The drow has Advantage on an attack roll against a creature if at least one of the drow's allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.

Sunlight Sensitivity. While in sunlight, the drow has Disadvantage on attack rolls.

Actions

Spear. Melee or Ranged Attack Roll: +8, reach 5 ft. or range 20/60 ft. Hit: 14 (3d6 + 4) Piercing damage.

Bonus Actions

 Underdark Magic (3/Day). The drow casts Darkness, Faerie Fire, or Levitate (self only), requiring no Material components and using Charisma as the spellcasting ability (spell save DC 13).

Description

The Aurora Watch are the Kryn Dynasty's soldiers and guards. They act as police officers and guards for official buildings, including the Marble Tomes Conservatory and the Lucid Bastion, and for the city gates of Rosohna. They also patrol the main road through the Ghostlands to kill the errant spirits there. Fines and punishments for crimes against soldiers of the Aurora Watch are doubled.

Previous Versions

Name Date Modified Views Adds Version Actions
2/25/2026 5:33:10 PM
4
2
Woven Radiance
Coming Soon
5/24/2026 12:16:25 AM
9
2
Woven Radiance
Coming Soon

Habitat: Underdark

Jnsorens

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