| Mod | Save | ||
|---|---|---|---|
| STR | 18 | +4 | +6 |
| DEX | 16 | +3 | +3 |
| CON | 18 | +4 | +6 |
| Mod | Save | ||
|---|---|---|---|
| INT | 8 | −1 | −1 |
| WIS | 14 | +2 | +4 |
| CHA | 10 | +0 | +0 |
Bound Existence. Mira shares her summoner’s Initiative count, taking her turn immediately after the summoner’s turn. Mira vanishes if she is reduced to 0 Hit Points, if she is dismissed by her summoner, or if she ends her turn more than 100 feet away from her summoner.
Spectral Movement. Mira can move through other creatures as if they were Difficult Terrain.
Empowered Strikes. Mira’s attack rolls count as magical for the purpose of overcoming Resistance and Immunity to nonmagical attacks and damage.
Rending Strike. Melee Attack Roll: + 8, reach 5 ft. Hit: 10 (1d12 + 4) [Slashing] damage.
Crushing Strike. Melee Attack Roll: + 8, reach 5 ft. Hit: 10 (1d12 + 4) [Bludgeoning] damage.
Protective Instinct. When a creature Mira can see hits her summoner with an attack while the summoner is within 5 feet of Mira, Mira reduces the damage the summoner takes by 10 (1d12 + 4).
Possessive Guard. When a creature within Mira’s reach hits her summoner with an attack, Mira can use her Reaction to make one Rending Strike or Crushing Strike against that creature.
Comments