| Mod | Save | ||
|---|---|---|---|
| STR | 24 | +7 | +12 |
| DEX | 14 | +2 | +7 |
| CON | 18 | +4 | +4 |
| Mod | Save | ||
|---|---|---|---|
| INT | 10 | +0 | +0 |
| WIS | 18 | +4 | +9 |
| CHA | 12 | +1 | +1 |
Resistances. lightning and thunder damage
Draconic Origin. The half-dragon is related to lightning and thunder dragons
Multiattack. The half-dragon makes two Claw attacks and a bite attack
Claw. Melee Attack Roll: +8, reach 10 ft. Hit: 10 (1d8 + 6) Slashing damage plus 7 (2d6) lightning damage and grapples the creature it hits (DC 14 to escape at the end of each of the creature's turns)
Echoing Thunder (Recharge 5–6). Constitution Saving Throw: DC 16, each creature in a 30-foot Cone. Failure: 36 (8d8) Thunder damage, half damage on a success
Leap. The half-dragon jumps up to 30 feet by spending 10 feet of movement.
Maw. Melee Attack Roll: +8, reach 10 ft. Hit: 11 (2d4 + 8) Piercing damage plus 5 (2d4) thunder damage, Andro heals as much health as Piercing damage dealt.
Andro has 2 legendary actions, 3 if it is grappling someone
Maw. Andro makes 1 maw attack
Chaining Maw (Costs 2 Actions). Dexterity saving throw, DC 16. If Andro is grappling 2 creatures, each creature in a 60-foot radius sphere. If 1 creature is grappled, the zone is a 30-foot cone. If no creatures are grappled, the zone is a 15-foot line Failure: 18 (4d8) Thunder damage, half damage on a success. Creatures grappled by Claws automatically fail the saving throw
Description
Andro can grapple 2 creatures at a time, in which case, his Chaining Maw is empowered. Andro loses 5 feet of movement for each creature he is grappling.
Taking fire damage nullifies the healing from Maw until the end of Andro's next turn
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
5/29/2026 6:54:19 PM
|
1
|
1
|
--
|
Coming Soon
|
Comments