| Mod | Save | ||
|---|---|---|---|
| STR | 20 | +5 | +5 |
| DEX | 12 | +1 | +1 |
| CON | 16 | +3 | +8 |
| Mod | Save | ||
|---|---|---|---|
| INT | 20 | +5 | +10 |
| WIS | 12 | +1 | +6 |
| CHA | 8 | −1 | −1 |
Powered Battle Suit. Magnus's armor is a powerful battle suit that provides him with enhanced protection and mobility. The suit grants him an AC of 20, as well as the following benefits:
- He has Advantage on Strength checks and Strength saving throws.
- His movement speed is increased by 10 feet (included in his base speed).
- He has Resistance to Fire damage.
Multiple Reactions. Magnus can take up to 3 Reactions per round, but only one per turn.
Multiattack. Magnus makes two Arcane Blaster attacks.
Arcane Blaster. Melee or Ranged Weapon Attack: +10 to hit, reach 5 ft. or range 120 ft., one target. Hit: 23 (4d8 + 5) Force damage.
Spellcasting. Magnus casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 20, +12 to hit with spell attacks). He uses his Arcane Blaster as his arcane focus, loading the spells as special ammunition:
- At will: fire bolt, light, mage hand, message, prestidigitation, shocking grasp
- 4/day each: mage armor, magic missile
- 3/day each: banishment, cone of cold, dimension door, fireball, hold monster, lightning bolt, misty step, scorching ray, telekinesis, wall of fire, web
- 1/day each: chain lightning, delayed blast fireball, finger of death, globe of invulnerability, meteor swarm, power word stun
Arcane Shield (1/Short or Long Rest). Magnus creates a shield of magical energy around himself. This shield grants him 40 Temporary Hit Points and lasts for 1 minute or until depleted.
Absorb Elements. When Magnus takes Acid, Cold, Fire, Lightning, or Thunder damage, he can cast Absorb Elements.
Counterspell (3/day). When Magnus sees a creature casting a spell within 60 feet of him, he can cast Counterspell.
Shield (4/day). When Magnus is hit by an attack or targeted by the Magic Missile spell, he can cast Shield.
Reactive Blast. When a hostile creature ends its turn within 120 feet of Magnus, he can make one Arcane Blaster attack against it.
Tactical Warp (Costs 2 Reactions). When a creature targets Magnus with an attack or spell, he can teleport up to 60 feet to an unoccupied space he can see. If this movement takes him out of range or line of sight of the triggering attack or spell, it misses or fails.
Description
Encased in a custom-forged, magically powered battle suit, Archmage Magnus Ironslinger is a visionary pioneer of arcanepunk technology. Rather than wielding a traditional staff or wand, Magnus channels his formidable intellect through his signature Arcane Blaster—a heavy, rune-carved firearm that fires spells as specialized, high-impact ammunition. Despite his gruff, pragmatic exterior, he possesses a deep reverence for raw magic, tirelessly innovating new methods to fuse dwarven engineering with world-shattering arcane power. His mastery over this unique arsenal makes him a devastating force on the battlefield, calculating trajectories and spell interactions with deadly, mechanical precision.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
5/25/2026 1:03:36 AM
|
20
|
6
|
--
|
Coming Soon
|
Comments