| Mod | Save | ||
|---|---|---|---|
| STR | 22 | +6 | +6 |
| DEX | 12 | +1 | +1 |
| CON | 20 | +5 | +5 |
| Mod | Save | ||
|---|---|---|---|
| INT | 2 | −4 | −4 |
| WIS | 10 | +0 | +0 |
| CHA | 5 | −3 | −3 |
Swarm. The stampede can occupy another creature's space and vice versa, and the stampede can move through any opening large enough for a Large beast. The stampede can't regain Hit Points or gain Temporary Hit Points.
Stampeding Strike. The stampede moves up to its Speed. It can move through the space of any creature that is Huge or smaller. Each time the stampede enters a creature's space during this move, that creature must make a DC 18 Dexterity saving throw, taking 55 (10d10) Bludgeoning damage on a failed save, or half as much damage on a successful one. A creature can be affected by this action only once per turn.
Trample. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 42 (8d8 + 6) Bludgeoning damage.
Rampage. When the stampede reduces a creature to 0 Hit Points with its Stampeding Strike, it can take a Bonus Action to move up to half its Speed and use Stampeding Strike again.
Description
An auroch is a large, fierce bovine with jutting horns, but when a herd of them gather in the wild, they form an auroch stampede—a massive swarm of beasts that moves as one unstoppable force. These stampedes are feared for their incredible power and ability to trample anything in their path. Some orc and human tribes have learned to train and ride individual aurochs, but attempting to tame an entire stampede is considered suicidal.
Cattle
Many kinds of cattle roam the multiverse, some of them domesticated and others feral. In many cultures, cattle are almost like family to the folk who tend to them, but the auroch stampede is a force of nature that inspires both awe and terror.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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5/25/2026 1:13:52 AM
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17
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3
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1
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Coming Soon
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