| Mod | Save | ||
|---|---|---|---|
| STR | 8 | −1 | −1 |
| DEX | 20 | +5 | +9 |
| CON | 16 | +3 | +3 |
| Mod | Save | ||
|---|---|---|---|
| INT | 13 | +1 | +5 |
| WIS | 12 | +1 | +1 |
| CHA | 10 | +0 | +0 |
Sneak Attack. If Astarion has Advantage on an attack, he does an extra 21 (6d6) on the attack. This trait can only trigger once per turn on one attack.
Evasion. When Astarion is forced to make a Dexterity saving throw for half damage, he instead takes no damage on a success and half damage on a failure. Astarion cannot use this trait if he is Incapacitated.
Crimson Mischief. Melee or Ranged Attack Roll: +13, reach 5 ft. or range 20/60 ft. Hit: 9 (1d4 + 7) Piercing damage plus 5 (1d10) Necrotic damage plus 2 Acid damage. If Astarion had Advantage on the attack with this weapon, he does an extra 7 Piercing damage with this weapon. Additionally, if the target was at half Hit Points or fewer, they take an additional 2 (1d4) Piercing damage.
The Dead Shot. Ranged Attack Roll: +13 or +15 if Astarion doesn't have Disadvantage on the attack, range 150/600 ft. Hit: 11 (1d8 + 7) Piercing damage plus 5 (1d10) Necrotic damage plus 2 Acid damage. The number needed to critically hit with this weapon is reduced by 1.
Ascendant Bite (1/Short or Long Rest). Constitution Saving Throw: DC 19, reach 5 ft., one target. Hit: 21 (6d6) Necrotic damage plus 2 Acid damage. Success: Half damage. Failure or Success: Astarion heals the amount of Necrotic damage taken.
Supreme Sneak. If Astarion isn't in the direct line of sight of a creature, he becomes Invisible for 1 minute or until he attacks, casts a spell, or does damage.
Astarion has two Bonus Actions on each of his turns.
Deathless Agility. Astarion takes the Dash, Disengage, or Hide action.
Misty Escape (1/Short Rest). Astarion casts Gaseous Form on himself.
Bloodthirst. Melee or Ranged Attack Roll: +11, reach 5 ft. or range 20/60 ft. Hit: 9 (1d4 + 7) Piercing damage plus 2 Acid damage. Additionally, the number needed to critically hit with this weapon is reduced by 1. While this weapon is in Astarion's offhand, he gains an additional +1 to AC. Miss: Astarion gains Advantage on his next attack roll against the creature he missed against. Hit or Miss: If this weapon was thrown, it returns to Astarion's hands.
Shield (1/Long Rest). Astarion casts Shield on himself from his Elegant Studded Leather armor.
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