Gargantuan Monstrosity, Unaligned
Armor Class 18 Natural Armor
Hit Points 217 (14d20 + 70)
Speed 40 ft.
STR
30 (+10)
DEX
16 (+3)
CON
20 (+5)
INT
2 (-4)
WIS
15 (+2)
CHA
10 (+0)
Skills Perception +7
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Darkvision 60ft, Passive Perception 17
Languages --
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

Keen Smell. The Autarchasaurus Rex has advantage on Wisdom (Perception) checks that rely on smell.

Siege Monster. The Autarchasaurus Rex deals double damage to objects and structures.

 

Actions

Multiattack. The Autarchasaurus Rex makes three attacks: one with its bite and two with its tail.

Bite. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 36 (4d12 + 10) piercing damage. If the target is a large or smaller creature, it is grappled (escape DC 20). Until the grapple ends, the target is restrained and the Autarchasaurus Rex can't bite another target.

Tail. Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 29 (3d12 + 10) bludgeoning damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be pushed up to 10 feet away from the Autarchasaurus Rex and knocked prone

Tyrannic Roar.

(Recharge 5-6):The Autarchasaurus Rex lets out an ear splitting roar all creatures within 20ft of the Autarchasaurus Rex must make a DC 20 Constitution and Wisdom saving throw. On a failed save, a creature takes 6d8 thunder damage and is pushed 20 feet away. If the creature fails its Wisdom saving throw it becomes frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it. On a successful save, the creature takes half as much damage and isn't pushed or frightened.

Bonus Actions

Bonus Action Name. Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

With ruff pebble like scales and a gigantic muscular frame Autarchasaurus Rex are a result of genetic tampering thru means of magic and selective breeding. These titans were made for one purpose, war. destroying and devouring there creators enemy's. But the Autarchasaurus Rex were to volatile always turning on there creator's then wreaking destruction inturn lead all of the Autarchasaurus Rex's to all be destroyed and the progect to be covered up.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

SheepishShepherd47

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