Medium Humanoid, Chaotic Neutral
Armor Class 12
Hit Points 18 (4d8)
Speed
STR
8 (-1)
DEX
13 (+1)
CON
10 (+0)
INT
14 (+2)
WIS
12 (+1)
CHA
16 (+3)
Skills Deception +5, Persuasion +5
Senses Passive Perception 11
Languages Common, Elvish
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Silvered Tongue. Arlan has advantage on Deception and Persuasion checks made to negotiate, distract, or disguise his intentions.

Actions

Dagger (Melee or Ranged Weapon Attack). +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Disarming Offer Arlan makes a Persuasion or Deception check (DC 13). On a success, a hostile creature hesitates for one round, giving allies advantage on checks to escape, hide, or prepare for combat.

Description

Arlan Mursk is a fast-talking, sharp-eyed merchant who thrives in the gray spaces of trade. He specializes in transporting valuable, hard-to-move goods—sometimes rare spices or enchanted fabrics, sometimes discreet packages with no manifest. A middle-tier player in the regional economy, Arlan works through the Ivory Dawn Consortium, a modest guild known for its discretion, exclusivity, and occasional flirtations with questionable legality.

He prides himself on being a dealmaker, a connector, and someone who can move anything anywhere—if the price is right. But in a world of tariffs, syndicates, and smugglers, Arlan walks a narrow path between profitability and peril.

Monster Tags: NPChumanoidHuman

Treasure:  Individual

nom00

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