Spellcasting. The magewright’s spellcasting ability is Intelligence (spell save DC 12). To cast one of its rituals, the magewright must provide additional material components whose value in gold pieces is 20 times the spell’s level. These components are consumed when the ritual is finished. The magewright knows the following spells:
At will: mage hand, prestidigitation
Rituals: knock
Boy Artisan. Guidance, Mending
Yob Locksmith. Mending, Ritual only: Arcane Lock, Knock 1 hour
Goggles of Night. While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision, wearing the goggles increases its range by 60 feet.
Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Quickfire Crossbow. Ranged Weapon Attack:+4 to hit, range 80/320 ft., Hit: 8(1d8 + 2) piercing damage. This cleverly designed crossbow holds 10 crossbow bolts in a circular clip, two shots can be fired per turn, on a natural 1 the Quickfire Crossbow jams and a full action is required to clear the weapon. If the wielder attempts to make more than two shots there is a 50% chance the Quickfire Crossbow will break, roll a d100 for each subsequent attack after the second.
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